mirror of
https://codeberg.org/uzu/strudel
synced 2026-07-13 22:35:15 -04:00
1119 lines
31 KiB
JavaScript
1119 lines
31 KiB
JavaScript
// this is dough, the superdough without dependencies
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// @ts-nocheck
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// @ts-ignore ignore next line because sampleRate is unknown
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const SAMPLE_RATE = typeof sampleRate !== 'undefined' ? sampleRate : 48000;
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const PI_DIV_SR = Math.PI / SAMPLE_RATE;
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const ISR = 1 / SAMPLE_RATE;
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let gainCurveFunc = (val) => Math.pow(val, 2);
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const clamp = (num, min, max) => Math.min(Math.max(num, min), max);
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function applyGainCurve(val) {
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return gainCurveFunc(val);
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}
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/**
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* Equal Power Crossfade function.
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* Smoothly transitions between signals A and B, maintaining consistent perceived loudness.
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*
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* @param {number} a - Signal A (can be a single value or an array value in buffer processing).
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* @param {number} b - Signal B (can be a single value or an array value in buffer processing).
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* @param {number} m - Crossfade parameter (0.0 = all A, 1.0 = all B, 0.5 = equal mix).
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* @returns {number} Crossfaded output value.
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*/
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function crossfade(a, b, m) {
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const aGain = Math.sin((1 - m) * 0.5 * Math.PI);
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const bGain = Math.sin(m * 0.5 * Math.PI);
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return a * aGain + b * bGain;
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}
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// function setGainCurve(newGainCurveFunc) {
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// gainCurveFunc = newGainCurveFunc;
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// }
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// https://garten.salat.dev/audio-DSP/oscillators.html
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export class SineOsc {
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phase = 0;
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update(freq) {
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const value = Math.sin(this.phase * 2 * Math.PI);
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this.phase = (this.phase + freq / SAMPLE_RATE) % 1;
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return value;
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}
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}
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export class ZawOsc {
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phase = 0;
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update(freq) {
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this.phase += ISR * freq;
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return (this.phase % 1) * 2 - 1;
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}
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}
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function polyBlep(t, dt) {
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// 0 <= t < 1
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if (t < dt) {
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t /= dt;
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// 2 * (t - t^2/2 - 0.5)
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return t + t - t * t - 1;
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}
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// -1 < t < 0
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if (t > 1 - dt) {
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t = (t - 1) / dt;
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// 2 * (t^2/2 + t + 0.5)
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return t * t + t + t + 1;
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}
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// 0 otherwise
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return 0;
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}
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export class SawOsc {
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constructor(props = {}) {
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this.phase = props.phase ?? 0;
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}
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update(freq) {
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const dt = freq / SAMPLE_RATE;
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let p = polyBlep(this.phase, dt);
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let s = 2 * this.phase - 1 - p;
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this.phase += dt;
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if (this.phase > 1) {
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this.phase -= 1;
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}
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return s;
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}
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}
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function getUnisonDetune(unison, detune, voiceIndex) {
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if (unison < 2) {
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return 0;
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}
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const lerp = (a, b, n) => {
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return n * (b - a) + a;
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};
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return lerp(-detune * 0.5, detune * 0.5, voiceIndex / (unison - 1));
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}
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function applySemitoneDetuneToFrequency(frequency, detune) {
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return frequency * Math.pow(2, detune / 12);
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}
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export class SupersawOsc {
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constructor(props = {}) {
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//TODO: figure out a good way to pass in these params
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this.voices = props.voices ?? 5;
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this.freqspread = props.freqspread ?? 0.2;
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this.panspread = props.panspread ?? 0.4;
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this.phase = new Float32Array(this.voices).map(() => Math.random());
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}
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update(freq) {
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const gain1 = Math.sqrt(1 - this.panspread);
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const gain2 = Math.sqrt(this.panspread);
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let sl = 0;
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let sr = 0;
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for (let n = 0; n < this.voices; n++) {
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const freqAdjusted = applySemitoneDetuneToFrequency(freq, getUnisonDetune(this.voices, this.freqspread, n));
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const dt = freqAdjusted / SAMPLE_RATE;
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const isOdd = (n & 1) == 1;
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let gainL = gain1;
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let gainR = gain2;
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// invert right and left gain
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if (isOdd) {
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gainL = gain2;
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gainR = gain1;
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}
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let p = polyBlep(this.phase[n], dt);
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let s = 2 * this.phase[n] - 1 - p;
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sl = sl + s * gainL;
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sr = sr + s * gainL;
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this.phase[n] += dt;
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if (this.phase[n] > 1) {
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this.phase[n] -= 1;
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}
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}
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return sl + sr;
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//TODO: make stereo
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// return [sl, sr];
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}
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}
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export class TriOsc {
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phase = 0;
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update(freq) {
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this.phase += ISR * freq;
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let phase = this.phase % 1;
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let value = phase < 0.5 ? 2 * phase : 1 - 2 * (phase - 0.5);
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return value * 2 - 1;
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}
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}
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export class TwoPoleFilter {
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s0 = 0;
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s1 = 0;
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update(s, cutoff, resonance = 0) {
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// Out of bound values can produce NaNs
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resonance = Math.max(resonance, 0);
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cutoff = Math.min(cutoff, 20000);
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let c = 2 * Math.sin(cutoff * PI_DIV_SR);
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c = clamp(c, 0, 1.14); // this line prevents instability TODO: test
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const r = Math.pow(0.5, (resonance + 0.125) / 0.125);
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const mrc = 1 - r * c;
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this.s0 = mrc * this.s0 - c * this.s1 + c * s; // bpf
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this.s1 = mrc * this.s1 + c * this.s0; // lpf
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return this.s1; // return lpf by default
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}
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}
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class PulseOsc {
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constructor(phase = 0) {
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this.phase = phase;
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}
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saw(offset, dt) {
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let phase = (this.phase + offset) % 1;
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let p = polyBlep(phase, dt);
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return 2 * phase - 1 - p;
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}
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update(freq, pw = 0.5) {
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const dt = freq / SAMPLE_RATE;
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let pulse = this.saw(0, dt) - this.saw(pw, dt);
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this.phase = (this.phase + dt) % 1;
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return pulse + pw * 2 - 1;
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}
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}
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// non bandlimited (has aliasing)
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export class PulzeOsc {
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phase = 0;
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update(freq, duty = 0.5) {
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this.phase += ISR * freq;
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let cyclePos = this.phase % 1;
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return cyclePos < duty ? 1 : -1;
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}
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}
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export class Dust {
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update = (density) => (Math.random() < density * ISR ? Math.random() : 0);
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}
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export class WhiteNoise {
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update() {
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return Math.random() * 2 - 1;
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}
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}
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export class BrownNoise {
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constructor() {
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this.out = 0;
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}
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update() {
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let white = Math.random() * 2 - 1;
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this.out = (this.out + 0.02 * white) / 1.02;
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return this.out;
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}
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}
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export class PinkNoise {
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constructor() {
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this.b0 = 0;
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this.b1 = 0;
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this.b2 = 0;
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this.b3 = 0;
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this.b4 = 0;
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this.b5 = 0;
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this.b6 = 0;
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}
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update() {
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const white = Math.random() * 2 - 1;
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this.b0 = 0.99886 * this.b0 + white * 0.0555179;
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this.b1 = 0.99332 * this.b1 + white * 0.0750759;
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this.b2 = 0.969 * this.b2 + white * 0.153852;
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this.b3 = 0.8665 * this.b3 + white * 0.3104856;
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this.b4 = 0.55 * this.b4 + white * 0.5329522;
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this.b5 = -0.7616 * this.b5 - white * 0.016898;
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const pink = this.b0 + this.b1 + this.b2 + this.b3 + this.b4 + this.b5 + this.b6 + white * 0.5362;
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this.b6 = white * 0.115926;
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return pink * 0.11;
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}
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}
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export class Impulse {
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phase = 1;
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update(freq) {
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this.phase += ISR * freq;
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let v = this.phase >= 1 ? 1 : 0;
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this.phase = this.phase % 1;
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return v;
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}
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}
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export class ClockDiv {
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inSgn = true;
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outSgn = true;
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clockCnt = 0;
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update(clock, factor) {
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let curSgn = clock > 0;
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if (this.inSgn != curSgn) {
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this.clockCnt++;
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if (this.clockCnt >= factor) {
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this.clockCnt = 0;
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this.outSgn = !this.outSgn;
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}
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}
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this.inSgn = curSgn;
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return this.outSgn ? 1 : -1;
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}
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}
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export class Hold {
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value = 0;
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trigSgn = false;
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update(input, trig) {
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if (!this.trigSgn && trig > 0) this.value = input;
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this.trigSgn = trig > 0;
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return this.value;
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}
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}
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function lerp(x, y0, y1, exponent = 1) {
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if (x <= 0) return y0;
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if (x >= 1) return y1;
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let curvedX;
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if (exponent === 0) {
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curvedX = x; // linear
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} else if (exponent > 0) {
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curvedX = Math.pow(x, exponent); // ease-in
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} else {
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curvedX = 1 - Math.pow(1 - x, -exponent); // ease-out
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}
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return y0 + (y1 - y0) * curvedX;
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}
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export class ADSR {
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constructor(props = {}) {
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this.state = 'off';
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this.startTime = 0;
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this.startVal = 0;
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this.decayCurve = props.decayCurve ?? 1;
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}
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update(curTime, gate, attack, decay, susVal, release) {
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switch (this.state) {
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case 'off': {
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if (gate > 0) {
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this.state = 'attack';
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this.startTime = curTime;
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this.startVal = 0;
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}
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return 0;
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}
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case 'attack': {
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let time = curTime - this.startTime;
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if (time > attack) {
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this.state = 'decay';
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this.startTime = curTime;
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return 1;
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}
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return lerp(time / attack, this.startVal, 1, 1);
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}
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case 'decay': {
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let time = curTime - this.startTime;
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let curVal = lerp(time / decay, 1, susVal, -this.decayCurve);
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if (gate <= 0) {
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this.state = 'release';
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this.startTime = curTime;
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this.startVal = curVal;
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return curVal;
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}
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if (time > decay) {
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this.state = 'sustain';
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this.startTime = curTime;
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return susVal;
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}
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return curVal;
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}
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case 'sustain': {
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if (gate <= 0) {
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this.state = 'release';
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this.startTime = curTime;
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this.startVal = susVal;
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}
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return susVal;
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}
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case 'release': {
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let time = curTime - this.startTime;
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if (time > release) {
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this.state = 'off';
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return 0;
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}
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let curVal = lerp(time / release, this.startVal, 0, -this.decayCurve);
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if (gate > 0) {
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this.state = 'attack';
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this.startTime = curTime;
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this.startVal = curVal;
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}
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return curVal;
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}
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}
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throw 'invalid envelope state';
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}
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}
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/*
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impulse(1).ad(.1).mul(sine(200))
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.add(x=>x.delay(.1).mul(.8))
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.out()*/
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const MAX_DELAY_TIME = 10;
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export class PitchDelay {
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lpf = new TwoPoleFilter();
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constructor(_props = {}) {
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this.buffer = new Float32Array(MAX_DELAY_TIME * SAMPLE_RATE);
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this.writeIdx = 0;
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this.readIdx = 0;
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this.numSamples = 0;
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}
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write(s, delayTime) {
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// Calculate how far in the past to read
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this.numSamples = Math.min(Math.floor(SAMPLE_RATE * delayTime), this.buffer.length - 1);
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this.writeIdx = (this.writeIdx + 1) % this.numSamples;
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this.buffer[this.writeIdx] = s;
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this.readIdx = this.writeIdx - this.numSamples + 1;
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// If past the start of the buffer, wrap around (Q: is this possible?)
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if (this.readIdx < 0) this.readIdx += this.numSamples;
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}
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update(input, delayTime, speed = 1) {
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this.write(input, delayTime);
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let index = this.readIdx;
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if (speed < 0) {
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index = this.numSamples - Math.floor(Math.abs(this.readIdx * speed) % this.numSamples);
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} else {
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index = Math.floor(this.readIdx * speed) % this.numSamples;
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}
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const s = this.lpf.update(this.buffer[index], 0.9, 0);
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return s;
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}
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}
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export class Delay {
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writeIdx = 0;
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readIdx = 0;
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buffer = new Float32Array(MAX_DELAY_TIME * SAMPLE_RATE); //.fill(0)
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write(s, delayTime) {
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this.writeIdx = (this.writeIdx + 1) % this.buffer.length;
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this.buffer[this.writeIdx] = s;
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// Calculate how far in the past to read
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let numSamples = Math.min(Math.floor(SAMPLE_RATE * delayTime), this.buffer.length - 1);
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this.readIdx = this.writeIdx - numSamples;
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// If past the start of the buffer, wrap around
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if (this.readIdx < 0) this.readIdx += this.buffer.length;
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}
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update(input, delayTime) {
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this.write(input, delayTime);
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return this.buffer[this.readIdx];
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}
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}
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//TODO: Figure out why clicking at the start off the buffer
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export class Chorus {
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delay = new Delay();
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modulator = new TriOsc();
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update(input, mix, delayTime, modulationFreq, modulationDepth) {
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const m = this.modulator.update(modulationFreq) * modulationDepth;
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const c = this.delay.update(input, delayTime * (1 + m));
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return crossfade(input, c, mix);
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}
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}
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export class Fold {
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update(input = 0, rate = 0) {
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if (rate < 0) rate = 0;
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rate = rate + 1;
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input = input * rate;
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return 4 * (Math.abs(0.25 * input + 0.25 - Math.round(0.25 * input + 0.25)) - 0.25);
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}
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}
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export class Lag {
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lagUnit = 4410;
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s = 0;
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update(input, rate) {
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// Remap so the useful range is around [0, 1]
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rate = rate * this.lagUnit;
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if (rate < 1) rate = 1;
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this.s += (1 / rate) * (input - this.s);
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return this.s;
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}
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}
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export class Slew {
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last = 0;
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update(input, up, dn) {
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const upStep = up * ISR;
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const downStep = dn * ISR;
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let delta = input - this.last;
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if (delta > upStep) {
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delta = upStep;
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} else if (delta < -downStep) {
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delta = -downStep;
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}
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this.last += delta;
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return this.last;
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}
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}
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// overdrive style distortion (adapted from noisecraft) currently unused
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export function applyDistortion(x, amount) {
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amount = Math.min(Math.max(amount, 0), 1);
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amount -= 0.01;
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var k = (2 * amount) / (1 - amount);
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var y = ((1 + k) * x) / (1 + k * Math.abs(x));
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return y;
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}
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export class Sequence {
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clockSgn = true;
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step = 0;
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first = true;
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update(clock, ...ins) {
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if (!this.clockSgn && clock > 0) {
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this.step = (this.step + 1) % ins.length;
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this.clockSgn = clock > 0;
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return 0; // set first sample to zero to retrigger gates on step change...
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}
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this.clockSgn = clock > 0;
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return ins[this.step];
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}
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}
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// sample rate bit crusher
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export class Coarse {
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hold = 0;
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t = 0;
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update(input, coarse) {
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if (this.t++ % coarse === 0) {
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this.t = 0;
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this.hold = input;
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}
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return this.hold;
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}
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}
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// amplitude bit crusher
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export class Crush {
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update(input, crush) {
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crush = Math.max(1, crush);
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const x = Math.pow(2, crush - 1);
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return Math.round(input * x) / x;
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}
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}
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// this is the distort from superdough
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export class Distort {
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update(input, distort = 0, postgain = 1) {
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postgain = Math.max(0.001, Math.min(1, postgain));
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const shape = Math.expm1(distort);
|
|
return (((1 + shape) * input) / (1 + shape * Math.abs(input))) * postgain;
|
|
}
|
|
}
|
|
// distortion could be expressed as a function, because it's stateless
|
|
|
|
export class BufferPlayer {
|
|
static samples = new Map(); // string -> { channels, sampleRate }
|
|
buffer; // Float32Array
|
|
sampleRate;
|
|
pos = 0;
|
|
sampleFreq = note2freq();
|
|
constructor(buffer, sampleRate, normalize) {
|
|
this.buffer = buffer;
|
|
this.sampleRate = sampleRate;
|
|
this.duration = this.buffer.length / this.sampleRate;
|
|
this.speed = SAMPLE_RATE / this.sampleRate;
|
|
if (normalize) {
|
|
// this will make the buffer last 1s if freq = sampleFreq
|
|
// it's useful to loop samples (e.g. fit function)
|
|
this.speed *= this.duration;
|
|
}
|
|
}
|
|
update(freq) {
|
|
if (this.pos >= this.buffer.length) {
|
|
return 0;
|
|
}
|
|
const speed = (freq / this.sampleFreq) * this.speed;
|
|
let s = this.buffer[Math.floor(this.pos)];
|
|
this.pos = this.pos + speed;
|
|
return s;
|
|
}
|
|
}
|
|
|
|
export function _rangex(sig, min, max) {
|
|
let logmin = Math.log(min);
|
|
let range = Math.log(max) - logmin;
|
|
const unipolar = (sig + 1) / 2;
|
|
return Math.exp(unipolar * range + logmin);
|
|
}
|
|
|
|
// duplicate
|
|
export const getADSR = (params, curve = 'linear', defaultValues) => {
|
|
const envmin = curve === 'exponential' ? 0.001 : 0.001;
|
|
const releaseMin = 0.01;
|
|
const envmax = 1;
|
|
const [a, d, s, r] = params;
|
|
if (a == null && d == null && s == null && r == null) {
|
|
return defaultValues ?? [envmin, envmin, envmax, releaseMin];
|
|
}
|
|
const sustain = s != null ? s : (a != null && d == null) || (a == null && d == null) ? envmax : envmin;
|
|
return [Math.max(a ?? 0, envmin), Math.max(d ?? 0, envmin), Math.min(sustain, envmax), Math.max(r ?? 0, releaseMin)];
|
|
};
|
|
|
|
let shapes = {
|
|
sine: SineOsc,
|
|
saw: SawOsc,
|
|
zaw: ZawOsc,
|
|
sawtooth: SawOsc,
|
|
zawtooth: ZawOsc,
|
|
supersaw: SupersawOsc,
|
|
tri: TriOsc,
|
|
triangle: TriOsc,
|
|
pulse: PulseOsc,
|
|
square: PulseOsc,
|
|
pulze: PulzeOsc,
|
|
dust: Dust,
|
|
crackle: Dust,
|
|
impulse: Impulse,
|
|
white: WhiteNoise,
|
|
brown: BrownNoise,
|
|
pink: PinkNoise,
|
|
};
|
|
|
|
const defaultDefaultValues = {
|
|
chorus: 0,
|
|
note: 48,
|
|
s: 'triangle',
|
|
bank: '',
|
|
gain: 1,
|
|
postgain: 1,
|
|
velocity: 1,
|
|
density: '.03',
|
|
ftype: '12db',
|
|
fanchor: 0,
|
|
//resonance: 1, // superdough resonance is scaled differently
|
|
resonance: 0,
|
|
//hresonance: 1, // superdough resonance is scaled differently
|
|
hresonance: 0,
|
|
// bandq: 1, // superdough resonance is scaled differently
|
|
bandq: 0,
|
|
channels: [1, 2],
|
|
phaserdepth: 0.75,
|
|
shapevol: 1,
|
|
distortvol: 1,
|
|
delay: 0,
|
|
byteBeatExpression: '0',
|
|
delayfeedback: 0.5,
|
|
delayspeed: 1,
|
|
delaytime: 0.25,
|
|
orbit: 1,
|
|
i: 1,
|
|
fft: 8,
|
|
z: 'triangle',
|
|
pan: 0.5,
|
|
fmh: 1,
|
|
fmenv: 0, // differs from superdough
|
|
speed: 1,
|
|
pw: 0.5,
|
|
};
|
|
|
|
let getDefaultValue = (key) => defaultDefaultValues[key];
|
|
|
|
const chromas = { c: 0, d: 2, e: 4, f: 5, g: 7, a: 9, b: 11 };
|
|
const accs = { '#': 1, b: -1, s: 1, f: -1 };
|
|
const note2midi = (note, defaultOctave = 3) => {
|
|
let [pc, acc = '', oct = ''] =
|
|
String(note)
|
|
.match(/^([a-gA-G])([#bsf]*)([0-9]*)$/)
|
|
?.slice(1) || [];
|
|
if (!pc) {
|
|
throw new Error('not a note: "' + note + '"');
|
|
}
|
|
const chroma = chromas[pc.toLowerCase()];
|
|
const offset = acc?.split('').reduce((o, char) => o + accs[char], 0) || 0;
|
|
const octave = Number(oct || defaultOctave);
|
|
return (octave + 1) * 12 + chroma + offset;
|
|
};
|
|
const midi2freq = (midi) => Math.pow(2, (midi - 69) / 12) * 440;
|
|
const note2freq = (note) => {
|
|
note = note || getDefaultValue('note');
|
|
if (typeof note === 'string') {
|
|
note = note2midi(note, 3); // e.g. c3 => 48
|
|
}
|
|
return midi2freq(note);
|
|
};
|
|
|
|
export class DoughVoice {
|
|
/** @type {number} */
|
|
id = 0;
|
|
/** @type {number[]} */
|
|
out = [0, 0];
|
|
|
|
/** @type {number | undefined} */
|
|
attack;
|
|
/** @type {number | undefined} */
|
|
decay;
|
|
/** @type {number | undefined} */
|
|
sustain;
|
|
/** @type {number} */
|
|
release;
|
|
/** @type {number} */
|
|
_begin;
|
|
/** @type {number} */
|
|
_duration;
|
|
|
|
/** @type {any} */
|
|
_sound;
|
|
/** @type {number} */
|
|
_channels = 1;
|
|
/** @type {BufferPlayer[] | undefined} */
|
|
_buffers;
|
|
/** @type {string | undefined} */
|
|
unit;
|
|
|
|
/** @type {ADSR | undefined} */
|
|
_penv;
|
|
/** @type {number | undefined} */
|
|
penv;
|
|
/** @type {number | undefined} */
|
|
pattack;
|
|
/** @type {number | undefined} */
|
|
pdecay;
|
|
/** @type {number | undefined} */
|
|
psustain;
|
|
/** @type {number | undefined} */
|
|
prelease;
|
|
|
|
/** @type {number | undefined} */
|
|
vib;
|
|
|
|
_vib;
|
|
/** @type {number | undefined} */
|
|
vibmod;
|
|
|
|
/** @type {SineOsc | undefined} */
|
|
_fm;
|
|
/** @type {number | undefined} */
|
|
fmh;
|
|
/** @type {number | undefined} */
|
|
fmi;
|
|
|
|
/** @type {ADSR | undefined} */
|
|
_fmenv;
|
|
/** @type {number | undefined} */
|
|
fmattack;
|
|
/** @type {number | undefined} */
|
|
fmdecay;
|
|
/** @type {number | undefined} */
|
|
fmsustain;
|
|
/** @type {number | undefined} */
|
|
fmrelease;
|
|
|
|
/** @type {ADSR | undefined} */
|
|
_lpenv;
|
|
lpenv;
|
|
/** @type {number | undefined} */
|
|
lpattack;
|
|
/** @type {number | undefined} */
|
|
lpdecay;
|
|
/** @type {number | undefined} */
|
|
lpsustain;
|
|
/** @type {number | undefined} */
|
|
lprelease;
|
|
|
|
/** @type {ADSR | undefined} */
|
|
_hpenv;
|
|
/** @type {number | undefined} */
|
|
hpenv;
|
|
/** @type {number | undefined} */
|
|
hpattack;
|
|
/** @type {number | undefined} */
|
|
hpdecay;
|
|
/** @type {number | undefined} */
|
|
hpsustain;
|
|
/** @type {number | undefined} */
|
|
hprelease;
|
|
|
|
/** @type {ADSR | undefined} */
|
|
_bpenv;
|
|
/** @type {number | undefined} */
|
|
bpenv;
|
|
/** @type {number | undefined} */
|
|
bpattack;
|
|
/** @type {number | undefined} */
|
|
bpdecay;
|
|
/** @type {number | undefined} */
|
|
bpsustain;
|
|
/** @type {number | undefined} */
|
|
bprelease;
|
|
|
|
/** @type {number | undefined} */
|
|
cutoff;
|
|
/** @type {number | undefined} */
|
|
hcutoff;
|
|
/** @type {number | undefined} */
|
|
bandf;
|
|
/** @type {number | undefined} */
|
|
coarse;
|
|
/** @type {number | undefined} */
|
|
crush;
|
|
/** @type {number | undefined} */
|
|
distort;
|
|
|
|
/** @type {number} */
|
|
freq;
|
|
/** @type {string | undefined} */
|
|
note;
|
|
|
|
/** @type {TwoPoleFilter[] | null | undefined} */
|
|
_lpf;
|
|
/** @type {TwoPoleFilter[] | null | undefined} */
|
|
_hpf;
|
|
/** @type {TwoPoleFilter[] | null | undefined} */
|
|
_bpf;
|
|
/** @type {Chorus[] | null | undefined} */
|
|
_chorus;
|
|
/** @type {Coarse[] | null | undefined} */
|
|
_coarse;
|
|
/** @type {Crush[] | null | undefined} */
|
|
_crush;
|
|
/** @type {Distort[] | null | undefined} */
|
|
_distort;
|
|
|
|
/**
|
|
* @param {DoughVoice} value
|
|
*/
|
|
constructor(value) {
|
|
// mandatory controls
|
|
this.freq ??= note2freq(value.note);
|
|
this._begin = value._begin;
|
|
this._duration = value._duration;
|
|
this.release = value.release ?? 0;
|
|
// the rest.. we use $ for readability
|
|
let $ = this;
|
|
Object.assign($, value);
|
|
$.s = $.s ?? getDefaultValue('s');
|
|
$.gain = applyGainCurve($.gain ?? getDefaultValue('gain'));
|
|
$.velocity = applyGainCurve($.velocity ?? getDefaultValue('velocity'));
|
|
$.postgain = applyGainCurve($.postgain ?? getDefaultValue('postgain'));
|
|
$.density = $.density ?? getDefaultValue('density');
|
|
$.fanchor = $.fanchor ?? getDefaultValue('fanchor');
|
|
$.drive = $.drive ?? 0.69;
|
|
$.phaserdepth = $.phaserdepth ?? getDefaultValue('phaserdepth');
|
|
$.shapevol = applyGainCurve($.shapevol ?? getDefaultValue('shapevol'));
|
|
$.distortvol = applyGainCurve($.distortvol ?? getDefaultValue('distortvol'));
|
|
$.i = $.i ?? getDefaultValue('i');
|
|
$.chorus = $.chorus ?? getDefaultValue('chorus');
|
|
$.fft = $.fft ?? getDefaultValue('fft');
|
|
$.pan = $.pan ?? getDefaultValue('pan');
|
|
$.orbit = $.orbit ?? getDefaultValue('orbit');
|
|
$.fmenv = $.fmenv ?? getDefaultValue('fmenv');
|
|
$.resonance = $.resonance ?? getDefaultValue('resonance');
|
|
$.hresonance = $.hresonance ?? getDefaultValue('hresonance');
|
|
$.bandq = $.bandq ?? getDefaultValue('bandq');
|
|
$.speed = $.speed ?? getDefaultValue('speed');
|
|
$.pw = $.pw ?? getDefaultValue('pw');
|
|
|
|
[$.attack, $.decay, $.sustain, $.release] = getADSR([$.attack, $.decay, $.sustain, $.release]);
|
|
|
|
$._holdEnd = $._begin + $._duration; // needed for gate
|
|
$._end = $._holdEnd + $.release + 0.01; // needed for despawn
|
|
|
|
if ($.fmi && ($.s === 'saw' || $.s === 'sawtooth')) {
|
|
$.s = 'zaw'; // polyblepped saw when fm is applied
|
|
}
|
|
|
|
if (shapes[$.s]) {
|
|
const SourceClass = shapes[$.s];
|
|
$._sound = new SourceClass();
|
|
$._channels = 1;
|
|
} else if (BufferPlayer.samples.has($.s)) {
|
|
const sample = BufferPlayer.samples.get($.s);
|
|
$._buffers = [];
|
|
$._channels = sample.channels.length;
|
|
for (let i = 0; i < $._channels; i++) {
|
|
$._buffers.push(new BufferPlayer(sample.channels[i], sample.sampleRate, $.unit === 'c')); // tbd unit === 'c'
|
|
}
|
|
} else {
|
|
console.warn('sound not loaded', $.s);
|
|
}
|
|
|
|
if ($.penv) {
|
|
$._penv = new ADSR({ decayCurve: 4 });
|
|
[$.pattack, $.pdecay, $.psustain, $.prelease] = getADSR([$.pattack, $.pdecay, $.psustain, $.prelease]);
|
|
}
|
|
|
|
if ($.vib) {
|
|
$._vib = new SineOsc();
|
|
$.vibmod = $.vibmod ?? getDefaultValue('vibmod');
|
|
}
|
|
|
|
if ($.fmi) {
|
|
$._fm = new SineOsc();
|
|
$.fmh = $.fmh ?? getDefaultValue('fmh');
|
|
if ($.fmenv) {
|
|
$._fmenv = new ADSR({ decayCurve: 2 });
|
|
[$.fmattack, $.fmdecay, $.fmsustain, $.fmrelease] = getADSR([$.fmattack, $.fmdecay, $.fmsustain, $.fmrelease]);
|
|
}
|
|
}
|
|
|
|
// gain envelope
|
|
$._adsr = new ADSR({ decayCurve: 2 });
|
|
// delay
|
|
$.delay = applyGainCurve($.delay ?? getDefaultValue('delay'));
|
|
$.delayfeedback = $.delayfeedback ?? getDefaultValue('delayfeedback');
|
|
$.delayspeed = $.delayspeed ?? getDefaultValue('delayspeed');
|
|
$.delaytime = $.delaytime ?? getDefaultValue('delaytime');
|
|
|
|
// filter setup
|
|
if ($.lpenv) {
|
|
$._lpenv = new ADSR({ decayCurve: 4 });
|
|
[$.lpattack, $.lpdecay, $.lpsustain, $.lprelease] = getADSR([$.lpattack, $.lpdecay, $.lpsustain, $.lprelease]);
|
|
}
|
|
if ($.hpenv) {
|
|
$._hpenv = new ADSR({ decayCurve: 4 });
|
|
[$.hpattack, $.hpdecay, $.hpsustain, $.hprelease] = getADSR([$.hpattack, $.hpdecay, $.hpsustain, $.hprelease]);
|
|
}
|
|
if ($.bpenv) {
|
|
$._bpenv = new ADSR({ decayCurve: 4 });
|
|
[$.bpattack, $.bpdecay, $.bpsustain, $.bprelease] = getADSR([$.bpattack, $.bpdecay, $.bpsustain, $.bprelease]);
|
|
}
|
|
|
|
// channelwise effects setup
|
|
$._chorus = $.chorus ? [] : null;
|
|
$._lpf = $.cutoff ? [] : null;
|
|
$._hpf = $.hcutoff ? [] : null;
|
|
$._bpf = $.bandf ? [] : null;
|
|
$._coarse = $.coarse ? [] : null;
|
|
$._crush = $.crush ? [] : null;
|
|
$._distort = $.distort ? [] : null;
|
|
for (let i = 0; i < this._channels; i++) {
|
|
$._lpf?.push(new TwoPoleFilter());
|
|
$._hpf?.push(new TwoPoleFilter());
|
|
$._bpf?.push(new TwoPoleFilter());
|
|
$._chorus?.push(new Chorus());
|
|
$._coarse?.push(new Coarse());
|
|
$._crush?.push(new Crush());
|
|
$._distort?.push(new Distort());
|
|
}
|
|
}
|
|
update(t) {
|
|
if (!this._sound && !this._buffers) {
|
|
return 0;
|
|
}
|
|
let gate = Number(t >= this._begin && t <= this._holdEnd);
|
|
|
|
let freq = this.freq * this.speed;
|
|
|
|
// frequency modulation
|
|
if (this._fm && this.fmh !== undefined && this.fmi !== undefined) {
|
|
let fmi = this.fmi;
|
|
if (this._fmenv) {
|
|
const env = this._fmenv.update(t, gate, this.fmattack, this.fmdecay, this.fmsustain, this.fmrelease);
|
|
fmi = this.fmenv * env * fmi;
|
|
}
|
|
const modfreq = freq * this.fmh;
|
|
const modgain = modfreq * fmi;
|
|
freq = freq + this._fm.update(modfreq) * modgain;
|
|
}
|
|
|
|
// vibrato
|
|
if (this._vib && this.vibmod !== undefined) {
|
|
freq = freq * 2 ** ((this._vib.update(this.vib) * this.vibmod) / 12);
|
|
}
|
|
|
|
// pitch envelope
|
|
if (this._penv && this.penv !== undefined) {
|
|
const env = this._penv.update(t, gate, this.pattack, this.pdecay, this.psustain, this.prelease);
|
|
freq = freq + env * this.penv;
|
|
}
|
|
|
|
// filters
|
|
let lpf = this.cutoff;
|
|
if (lpf !== undefined && this._lpenv) {
|
|
const env = this._lpenv.update(t, gate, this.lpattack, this.lpdecay, this.lpsustain, this.lprelease);
|
|
lpf = this.lpenv * env * lpf + lpf;
|
|
}
|
|
let hpf = this.hcutoff;
|
|
if (hpf !== undefined && this._hpenv && this.hpenv !== undefined) {
|
|
const env = this._hpenv.update(t, gate, this.hpattack, this.hpdecay, this.hpsustain, this.hprelease);
|
|
hpf = 2 ** this.hpenv * env * hpf + hpf;
|
|
}
|
|
let bpf = this.bandf;
|
|
if (bpf !== undefined && this._bpenv && this.bpenv !== undefined) {
|
|
const env = this._bpenv.update(t, gate, this.bpattack, this.bpdecay, this.bpsustain, this.bprelease);
|
|
bpf = 2 ** this.bpenv * env * bpf + bpf;
|
|
}
|
|
// gain envelope
|
|
const env = this._adsr.update(t, gate, this.attack, this.decay, this.sustain, this.release);
|
|
|
|
// channelwise dsp
|
|
for (let i = 0; i < this._channels; i++) {
|
|
// sound source
|
|
if (this._sound && this.s === 'pulse') {
|
|
this.out[i] = this._sound.update(freq, this.pw);
|
|
} else if (this._sound) {
|
|
this.out[i] = this._sound.update(freq);
|
|
} else if (this._buffers) {
|
|
this.out[i] = this._buffers[i].update(freq);
|
|
}
|
|
this.out[i] = this.out[i] * this.gain * this.velocity;
|
|
if (this._chorus) {
|
|
const c = this._chorus[i].update(this.out[i], this.chorus, 0.03 + 0.05 * i, 1, 0.11);
|
|
this.out[i] = c + this.out[i];
|
|
}
|
|
|
|
if (this._lpf) {
|
|
this._lpf[i].update(this.out[i], lpf, this.resonance);
|
|
this.out[i] = this._lpf[i].s1;
|
|
}
|
|
if (this._hpf) {
|
|
this._hpf[i].update(this.out[i], hpf, this.hresonance);
|
|
this.out[i] = this.out[i] - this._hpf[i].s1;
|
|
}
|
|
if (this._bpf) {
|
|
this._bpf[i].update(this.out[i], bpf, this.bandq);
|
|
this.out[i] = this._bpf[i].s0;
|
|
}
|
|
if (this._coarse) {
|
|
this.out[i] = this._coarse[i].update(this.out[i], this.coarse);
|
|
}
|
|
if (this._crush) {
|
|
this.out[i] = this._crush[i].update(this.out[i], this.crush);
|
|
}
|
|
if (this._distort) {
|
|
this.out[i] = this._distort[i].update(this.out[i], this.distort, this.distortvol);
|
|
}
|
|
this.out[i] = this.out[i] * env;
|
|
this.out[i] = this.out[i] * this.postgain;
|
|
if (!this._buffers) {
|
|
this.out[i] = this.out[i] * 0.2; // turn down waveform
|
|
}
|
|
}
|
|
if (this._channels === 1) {
|
|
this.out[1] = this.out[0];
|
|
}
|
|
if (this.pan !== 0.5) {
|
|
const panpos = (this.pan * Math.PI) / 2;
|
|
this.out[0] = this.out[0] * Math.cos(panpos);
|
|
this.out[1] = this.out[1] * Math.sin(panpos);
|
|
}
|
|
}
|
|
}
|
|
|
|
// this class is the interface to the "outer world"
|
|
// it handles spawning and despawning of DoughVoice's
|
|
export class Dough {
|
|
voices = []; // DoughVoice[]
|
|
vid = 0;
|
|
q = [];
|
|
out = [0, 0];
|
|
delaysend = [0, 0];
|
|
delaytime = getDefaultValue('delaytime');
|
|
delayfeedback = getDefaultValue('delayfeedback');
|
|
delayspeed = getDefaultValue('delayspeed');
|
|
t = 0;
|
|
// sampleRate: number, currentTime: number (seconds)
|
|
constructor(sampleRate = 48000, currentTime = 0) {
|
|
this.sampleRate = sampleRate;
|
|
this.t = Math.floor(currentTime * sampleRate); // samples
|
|
// console.log('init dough', this.sampleRate, this.t);
|
|
this._delayL = new Delay();
|
|
this._delayR = new Delay();
|
|
}
|
|
loadSample(name, channels, sampleRate) {
|
|
BufferPlayer.samples.set(name, { channels, sampleRate });
|
|
}
|
|
scheduleSpawn(value) {
|
|
if (value._begin === undefined) {
|
|
throw new Error('[dough]: scheduleSpawn expected _begin to be set');
|
|
}
|
|
if (value._duration === undefined) {
|
|
throw new Error('[dough]: scheduleSpawn expected _duration to be set');
|
|
}
|
|
value.sampleRate = this.sampleRate;
|
|
// convert seconds to samples
|
|
const time = Math.floor(value._begin * this.sampleRate); // set from supradough.mjs
|
|
this.schedule({ time, type: 'spawn', arg: value });
|
|
}
|
|
spawn(value) {
|
|
value.id = this.vid++;
|
|
const voice = new DoughVoice(value);
|
|
this.voices.push(voice);
|
|
// console.log('spawn', voice.id, 'voices:', this.voices.length);
|
|
// schedule removal
|
|
const endTime = Math.ceil(voice._end * this.sampleRate);
|
|
this.schedule({ time: endTime /* + 48000 */, type: 'despawn', arg: voice.id });
|
|
}
|
|
despawn(vid) {
|
|
this.voices = this.voices.filter((v) => v.id !== vid);
|
|
// console.log('despawn', vid, 'voices:', this.voices.length);
|
|
}
|
|
// schedules a function call with a single argument
|
|
// msg = {time:number,type:string, arg: any}
|
|
// the Dough method "type" will be called with "arg" at "time"
|
|
schedule(msg) {
|
|
if (!this.q.length) {
|
|
// if empty, just push
|
|
this.q.push(msg);
|
|
return;
|
|
}
|
|
// not empty
|
|
// find index where msg.time fits in
|
|
let i = 0;
|
|
while (i < this.q.length && this.q[i].time < msg.time) {
|
|
i++;
|
|
}
|
|
// this ensures q stays sorted by time, so we only need to check q[0]
|
|
this.q.splice(i, 0, msg);
|
|
}
|
|
// maybe update should be called once per block instead for perf reasons?
|
|
update() {
|
|
// go over q
|
|
while (this.q.length > 0 && this.q[0].time <= this.t) {
|
|
// console.log('schedule', this.q[0]);
|
|
// trigger due messages. q is sorted, so we only need to check q[0]
|
|
this[this.q[0].type](this.q[0].arg); // type is expected to be a Dough method
|
|
this.q.shift();
|
|
}
|
|
// add active voices
|
|
this.out[0] = 0;
|
|
this.out[1] = 0;
|
|
for (let v = 0; v < this.voices.length; v++) {
|
|
this.voices[v].update(this.t / this.sampleRate);
|
|
this.out[0] += this.voices[v].out[0];
|
|
this.out[1] += this.voices[v].out[1];
|
|
if (this.voices[v].delay) {
|
|
this.delaysend[0] += this.voices[v].out[0] * this.voices[v].delay;
|
|
this.delaysend[1] += this.voices[v].out[1] * this.voices[v].delay;
|
|
this.delaytime = this.voices[v].delaytime; // we trust that these are initialized in the voice
|
|
this.delayspeed = this.voices[v].delayspeed; // we trust that these are initialized in the voice
|
|
this.delayfeedback = this.voices[v].delayfeedback;
|
|
}
|
|
}
|
|
// todo: how to change delaytime / delayfeedback from a voice?
|
|
const delayL = this._delayL.update(this.delaysend[0], this.delaytime);
|
|
const delayR = this._delayR.update(this.delaysend[1], this.delaytime);
|
|
|
|
this.delaysend[0] = delayL * this.delayfeedback;
|
|
this.delaysend[1] = delayR * this.delayfeedback;
|
|
this.out[0] += delayL;
|
|
this.out[1] += delayR;
|
|
this.t++;
|
|
}
|
|
}
|