#include "global.h"
#include "room.h"

void CreateMinishEntrance(u32 tilePos) {
    u32 x, y;
    u32 tileID = 0x185;

    for (y = 0; y <= 3; y++) {
        for (x = 0; x <= 4; x++) {
            SetTileType(tileID++, tilePos + x, 1);
        }
        tilePos += 0x40;
    }
}

void sub_08018C58(u32 tilePos) {
    u32 i;

    for (i = 0; i < 6; i += 2, tilePos += 0x40) {
        SetTileType(0x260 + i, tilePos, 1);
        SetTileType(0x261 + i, tilePos + 1, 1);
    }
}
