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https://github.com/zeldaret/tmc
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Extract ui.h
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@@ -53,7 +53,6 @@ extern struct_02019EE0 gMapDataBottomSpecial;
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extern void sub_08056FEC(u32, struct_020227E8*);
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extern u32 sub_0805F46C(u32, Font*);
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extern void RecoverUI(u32 bottomPt, u32 topPt);
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extern void ClearTilemaps(void);
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extern void sub_0805194C(u32);
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extern WStruct* sub_0805F2C8(void);
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@@ -24,7 +24,6 @@ extern void CreateMinishEntrance(u32 tile);
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extern u32 CreateRandomItemDrop(Entity*, u32);
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extern void DrawDirect(u32, u32);
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extern void DrawEntities(void);
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extern void DrawUIElements(void);
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extern bool32 EntityWithinDistance(Entity*, s32, s32, s32);
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extern void FlushSprites(void);
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extern LayerStruct* GetLayerByIndex(u32);
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@@ -79,7 +78,6 @@ extern void sub_08016AD2(Entity*);
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extern u32 sub_0801766C(Entity*);
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extern void sub_0801AFE4(void);
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extern void UpdateUIElements(void);
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extern void sub_0801C25C(void);
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extern void sub_0801E104(void);
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extern void sub_08027870(Entity*);
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extern void sub_08030118(u32);
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@@ -0,0 +1,15 @@
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#ifndef UI_H
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#define UI_H
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#include "global.h"
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extern void DrawUIElements(void);
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extern void CreateUIElement(u32, u32);
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extern u32 sub_0801C2F0(u32, u32);
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extern void sub_0801C25C(void);
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extern void DrawUI(void);
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extern void InitUI(bool32);
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extern void RefreshUI(void);
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extern void RecoverUI(u32 bottomPt, u32 topPt);
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#endif
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