Extract ui.h

This commit is contained in:
Tal Hayon
2022-04-06 11:03:32 +03:00
parent 4a7f862bcb
commit 01067740c1
12 changed files with 25 additions and 12 deletions
+2 -3
View File
@@ -8,6 +8,7 @@
#include "kinstone.h"
#include "functions.h"
#include "item.h"
#include "ui.h"
void InitScriptForEntity(Entity*, ScriptExecutionContext*, u16*);
void InitScriptExecutionContext(ScriptExecutionContext* context, u16* script);
@@ -152,8 +153,6 @@ void ScriptCommand_CameraTargetPlayer(Entity* entity, ScriptExecutionContext* co
void ScriptCommand_0807F0B4(Entity* entity, ScriptExecutionContext* context);
void ScriptCommand_0807F0C8(Entity* entity, ScriptExecutionContext* context);
extern void RecoverUI(u32);
typedef void (*ScriptCommand)(Entity*, ScriptExecutionContext*);
extern u16* gUnk_08001A7C[];
@@ -455,7 +454,7 @@ void sub_0807DF38(void) {
void sub_0807DF50(void) {
gPauseMenuOptions.disabled = 0;
gUnk_0200AF00.unk_1 = 0;
RecoverUI(0);
RecoverUI(0, 0);
ResetPlayerAnimationAndAction();
PlayerDropHeldObject();
}