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https://github.com/zeldaret/tmc
synced 2026-08-17 21:33:45 -04:00
swordsmanNewsletter.c OK
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@@ -8,11 +8,13 @@ void sub_0808F14C(Entity*);
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extern void PlaySFX(u32);
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extern void sub_0806FCF4(Entity*, u32, u32, u32);
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extern void sub_0808F244(Entity*);
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extern void sub_0805EC9C(Entity*, u32, u32, u32);
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extern void (*const gUnk_08121E5C[])(Entity*);
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extern void (*const gUnk_08121E88[])(Entity*);
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extern void (*const gUnk_08121E98[])(Entity*);
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void Object49(Entity* this) {
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gUnk_08121E5C[this->entityType.form](this);
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}
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@@ -99,4 +101,55 @@ void sub_0808F1F8(Entity *this)
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this->spritePriority.b0 = 7;
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InitializeAnimation(this, 1);
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sub_0808F244(this);
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}
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void sub_0808F244(Entity *this)
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{
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this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = (*(s8*)&this->attachedEntity->spriteOffsetX + this->attachedEntity->x.HALF.HI);
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this->height.WORD = 0;
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*(u32 *)&this->field_0x74 = 0x80 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x78 = 0x100 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x70 = *((u8 *)&this->parent->field_0x7c + 3);
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sub_0808F2B0(this);
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if ((this->parent->field_0x6d & 2) != 0) {
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DeleteThisEntity();
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}
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}
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void sub_0808F2B0(Entity *this)
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{
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sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70);
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}
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void sub_0808F2C0(Entity *this)
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{
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if (this->action == 0) {
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this->action++;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spriteSettings.b.draw = 1;
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this->spritePriority.b0 = 7;
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this->height.WORD = 0;
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this->y.HALF.HI = this->parent->y.HALF.HI + 3;
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this->x.HALF.HI = this->parent->x.HALF.HI;
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InitializeAnimation(this,3);
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}
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if (this->parent->height.HALF.HI == 0) {
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*(u32 *)&this->field_0x74 = *(u32 *)&this->parent->field_0x74;
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*(u32 *)&this->field_0x78 = *(u32 *)&this->parent->field_0x78;
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}
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else {
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*(u32 *)&this->field_0x74 = 0x200 - this->parent->height.HALF.HI;
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*(u32 *)&this->field_0x78 = this->parent->height.HALF.HI * -2 + 0x300;
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}
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*(u32 *)&this->field_0x70 = 0;
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sub_0808F2B0(this);
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sub_0806FCF4(this,*(u32 *)&this->field_0x78,8,2);
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if (this->action == 0xff) {
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DeleteThisEntity();
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}
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}
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@@ -0,0 +1,31 @@
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#include "global.h"
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#include "entity.h"
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#include "textbox.h"
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extern void sub_080787B4(Entity*);
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extern void (*const gUnk_081228B0[])(Entity*);
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extern BoundingBox gUnk_081228A8;
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extern u16 gUnk_081228B8[];
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void SwordsmanNewsletter(Entity* this) {
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gUnk_081228B0[this->action](this);
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}
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void sub_080933D8(Entity *this)
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{
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this->action = 1;
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this->frameIndex = this->entityType.form;
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UpdateSpriteForCollisionLayer(this);
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this->boundingBox = &gUnk_081228A8;
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sub_080787B4(this);
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}
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void sub_080933FC(Entity *this)
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{
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if (this->interactType != 0) {
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this->interactType = 0;
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TextboxNoOverlap(gUnk_081228B8[this->entityType.form], this);
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}
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}
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