mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 14:55:35 -04:00
added RoomID enum
This commit is contained in:
+1664
-1076
File diff suppressed because it is too large
Load Diff
+2
-1
@@ -31,6 +31,7 @@
|
||||
#include "itemMetaData.h"
|
||||
#include "player.h"
|
||||
#include "transitions.h"
|
||||
#include "roomid.h"
|
||||
|
||||
// Game task
|
||||
|
||||
@@ -195,7 +196,7 @@ typedef struct {
|
||||
|
||||
typedef struct {
|
||||
u8 area;
|
||||
u8 room;
|
||||
RoomID room : 8;
|
||||
u8 _2;
|
||||
u8 _3;
|
||||
u16 x;
|
||||
|
||||
+1
-1
@@ -79,7 +79,7 @@ static const SaveFile gDemoSave = {
|
||||
.name = "\x97\x7f\xdd",
|
||||
.saved_status = {
|
||||
.area_next = AREA_DEEPWOOD_SHRINE,
|
||||
.room_next = 0xb,
|
||||
.room_next = ROOM_DEEPWOOD_SHRINE_b,
|
||||
.start_pos_x = 0xa8,
|
||||
.start_pos_y = 0xc8,
|
||||
.layer = 1,
|
||||
|
||||
Reference in New Issue
Block a user