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add .clang-format file from zeldaret/oot
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+2
-2
@@ -5,7 +5,7 @@
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#include "global.h"
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#include "entity.h"
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//Identified
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// Identified
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extern u32 Random(void);
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extern void PlaySFX(u32);
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extern void UpdateSpriteOrderAndFlip(Entity*);
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@@ -19,7 +19,7 @@ extern void DeleteEntity(Entity*);
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extern u32 __modsi3(u32, u32);
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extern void DoFade(u32, u32);
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//Unidentified
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// Unidentified
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extern void sub_0806ED78(Entity*);
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extern void sub_0806920C(Entity*);
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extern void sub_080042B8(Entity*);
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