Document structs for interacting with entities

This commit is contained in:
Catobat
2023-04-28 20:20:29 +02:00
parent b25f36e736
commit 04f4272b14
11 changed files with 82 additions and 79 deletions
+15 -15
View File
@@ -259,26 +259,26 @@ typedef struct {
} struct_020227E8;
typedef struct {
/*0x00*/ u8 unk_0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2;
/*0x03*/ u8 unk_3;
/*0x04*/ const u8* unk_4;
/*0x00*/ u8 ignoreLayer; /* if bit 0 set, skip layer check for collision */
/*0x01*/ u8 interactCondition;
/*0x02*/ u8 interactDirections; /* lower 4 bits determine Link's allowed facing directions to interact, 0 to allow (0000WSEN) */
/*0x03*/ u8 kinstoneId;
/*0x04*/ const u8* customHitbox; /* if set, array contains x, y, width and height */
/*0x08*/ Entity* entity;
} struct_03003DF8;
} InteractableObject;
typedef struct {
/*0x00*/ u8 unk_0;
/*0x01*/ u8 unk_1;
/*0x02*/ u8 unk_2; // TODO kinstoneId, sub_0801DFB4
/*0x03*/ u8 unk_3;
/*0x04*/ struct_03003DF8* unk_4;
/*0x08*/ struct_03003DF8 array[0x20];
} struct_03003DF0;
/*0x00*/ u8 isUpdated;
/*0x01*/ u8 unused;
/*0x02*/ u8 kinstoneId;
/*0x03*/ u8 currentIndex; /* index of currentObject in canditate list, or 0xFF */
/*0x04*/ InteractableObject* currentObject;
/*0x08*/ InteractableObject candidates[0x20]; /* contains the loaded NPCs, key doors, windcrests and other objects */
} PossibleInteraction;
static_assert(sizeof(struct_03003DF0) == 0x188);
static_assert(sizeof(PossibleInteraction) == 0x188);
extern struct_03003DF0 gUnk_03003DF0;
extern PossibleInteraction gPossibleInteraction;
typedef struct {
u8 numTiles;