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name asm funcs
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@@ -256,7 +256,7 @@ void sub_08082824(Entity* this) {
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this->spriteSettings.flipY = 1;
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}
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if (sub_08003FC4(this, 0x2000) == 0) {
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if (GravityUpdate(this, 0x2000) == 0) {
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sub_08082850(this, NULL);
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}
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}
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