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name asm funcs
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@@ -90,7 +90,7 @@ void ArrowProjectile_Action3(Entity* this) {
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}
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void ArrowProjectile_Action4(Entity* this) {
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if (sub_08003FC4(this, 0x2800) == 0) {
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if (GravityUpdate(this, 0x2800) == 0) {
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CreateDust(this);
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DeleteThisEntity();
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} else {
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