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Putting some nonmatch functions from site
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@@ -30,5 +30,6 @@ bool32 IsColliding(Entity*, Entity*);
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bool32 IsCollidingPlayer(Entity*);
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void CalculateEntityTileCollisions(Entity*, u32, u32);
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bool32 ProcessMovementInternal(Entity*, s32, s32, u32);
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u32 sub_080176E4(Entity*);
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#endif // COLLISION_H
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