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embrace direction macros
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@@ -50,7 +50,7 @@ void sub_080916EC(Entity* this) {
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this->field_0x3c = 0x47;
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this->field_0x40 = 0x44;
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this->flags2 = 0x80;
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this->direction = this->animationState << 3;
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this->direction = DirectionFromAnimationState(this->animationState);
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this->nonPlanarMovement = 0x700;
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this->spritePriority.b1 = 3;
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InitAnimationForceUpdate(this, this->entityType.parameter + 4 + this->animationState);
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