mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 14:55:35 -04:00
Decompile BossDoor
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@@ -0,0 +1,225 @@
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/**
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* @file bossDoor.c
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* @ingroup Objects
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*
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* @brief Boss Door object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[8];
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/*0x70*/ u16 unk_70;
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/*0x72*/ u16 unk_72;
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/*0x74*/ u16 unk_74;
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/*0x76*/ u16 unk_76;
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/*0x78*/ u16 unk_78;
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ u16 unk_7c;
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/*0x7e*/ u8 unk_7e[6];
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/*0x84*/ u16 unk_84;
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/*0x86*/ u16 unk_86;
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} BossDoorEntity;
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extern Hitbox gHitbox_3;
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extern bool32 gUnk_02036BB8;
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extern const u8 gUnk_0811F740[];
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void sub_0808C500(BossDoorEntity*);
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void sub_0808C4BC(BossDoorEntity*);
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void sub_0808C5D0(BossDoorEntity*);
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void BossDoor_Init(BossDoorEntity*);
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void BossDoor_Action1(BossDoorEntity*);
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void BossDoor_Action2(BossDoorEntity*);
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void BossDoor_Action3(BossDoorEntity*);
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void BossDoor_Action4(BossDoorEntity*);
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void BossDoor_Action5(BossDoorEntity*);
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void BossDoor_Action6(BossDoorEntity*);
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void BossDoor(BossDoorEntity* this) {
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static void (*const BossDoor_Actions[])(BossDoorEntity*) = {
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BossDoor_Init, BossDoor_Action1, BossDoor_Action2, BossDoor_Action3,
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BossDoor_Action4, BossDoor_Action5, BossDoor_Action6,
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};
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BossDoor_Actions[super->action](this);
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}
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void BossDoor_Init(BossDoorEntity* this) {
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if ((this->unk_84 != 0xffff) && CheckFlags(this->unk_84)) {
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DeleteThisEntity();
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}
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if ((this->unk_86 != BEGIN) && CheckFlags(this->unk_86)) {
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DeleteThisEntity();
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}
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super->type2 = super->type >> 2;
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super->speed = 0x300;
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this->unk_70 = super->x.HALF.HI;
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this->unk_72 = super->y.HALF.HI;
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super->hitbox = (Hitbox*)&gHitbox_3;
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super->spritePriority.b0 = 5;
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this->unk_76 = super->type & 3;
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this->unk_74 = COORD_TO_TILE(super);
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InitializeAnimation(super, super->type & 0x1f);
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switch (super->type2) {
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case 0:
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super->action = 1;
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super->spriteSettings.draw = 1;
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sub_0808C500(this);
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sub_08078800(super);
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sub_08078850(super, 0, gUnk_0811F740[this->unk_76], 0);
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break;
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case 1:
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super->action = 4;
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super->spriteSettings.draw = 0;
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break;
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case 2:
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super->action = 1;
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super->spriteSettings.draw = 1;
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sub_0808C500(this);
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break;
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}
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}
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void BossDoor_Action1(BossDoorEntity* this) {
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if (super->interactType != 0) {
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super->action = 2;
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sub_080788E0(super);
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SetFlag(this->unk_86);
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}
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}
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void BossDoor_Action2(BossDoorEntity* this) {
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if ((super->frame & 0x80) == 0) {
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if ((gRoomTransition.frameCount & 3) == 0) {
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SoundReq(SFX_185);
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}
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GetNextFrame(super);
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} else {
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sub_0808C4BC(this);
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}
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}
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void BossDoor_Action3(BossDoorEntity* this) {
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LinearMoveUpdate(super);
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if (--super->actionDelay == 0) {
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if (super->type < 4) {
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sub_08078AC0(0x40, 0, 1);
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gPlayerEntity.direction = super->type << 3;
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}
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DeleteThisEntity();
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}
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}
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void BossDoor_Action4(BossDoorEntity* this) {
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static const s8 gUnk_081214F4[] = { 0, -36, 36, 0, 0, 36, -36, 0 };
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const s8* ptr;
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if (sub_08083734(super, this->unk_76)) {
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super->action = 5;
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super->actionDelay = 0xc;
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super->spriteSettings.draw = 1;
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super->direction = *(u8*)&this->unk_76 << 3 ^ 0x10;
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ptr = &gUnk_081214F4[this->unk_76 * 2];
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super->x.HALF.HI += ptr[0];
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super->y.HALF.HI += ptr[1];
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sub_0808C500(this);
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}
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}
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void BossDoor_Action5(BossDoorEntity* this) {
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static const s8 gUnk_081214FC[] = { 12, 12, -12, 12, -12, 12, -12, -12, 12, -12, -12, -12, 12, 12, 12, -12 };
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Entity* effect;
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const s8* ptr;
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LinearMoveUpdate(super);
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if (--super->actionDelay == 0) {
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super->action = 6;
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super->z.HALF.HI = 0;
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super->x.HALF.HI = this->unk_70;
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super->y.HALF.HI = this->unk_72;
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ptr = &gUnk_081214FC[this->unk_76 * 4];
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effect = CreateFx(super, FX_DASH, 0x40);
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if (effect != NULL) {
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effect->x.HALF.HI += ptr[0];
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effect->y.HALF.HI += ptr[1];
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}
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effect = CreateFx(super, FX_DASH, 0x40);
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if (effect != NULL) {
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effect->x.HALF.HI += ptr[2];
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effect->y.HALF.HI += ptr[3];
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}
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EnqueueSFX(SFX_10B);
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}
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}
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void BossDoor_Action6(BossDoorEntity* this) {
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if (CheckFlags(this->unk_86)) {
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super->action = 2;
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}
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}
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void sub_0808C4BC(BossDoorEntity* this) {
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static const s8 gUnk_0812150C[] = { 0, -2, 2, 0, 0, 2, -2, 0 };
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const s8* ptr;
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super->action = 3;
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super->actionDelay = 0xc;
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super->direction = this->unk_76 * 8;
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ptr = &gUnk_0812150C[this->unk_76 * 2];
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super->x.HALF.HI += ptr[0];
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super->y.HALF.HI += ptr[1];
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sub_0808C5D0(this);
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SoundReq(SFX_10B);
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}
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void sub_0808C500(BossDoorEntity* this) {
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if ((this->unk_76 == 0) || (this->unk_76 == 2)) {
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this->unk_78 = GetTileIndex(this->unk_74 - 1, super->collisionLayer);
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this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
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this->unk_7c = GetTileIndex(this->unk_74 + 1, super->collisionLayer);
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SetTile(0x4022, this->unk_74 - 1, super->collisionLayer);
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SetTile(0x4022, this->unk_74, super->collisionLayer);
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SetTile(0x4022, this->unk_74 + 1, super->collisionLayer);
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} else {
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this->unk_78 = GetTileIndex(this->unk_74 - 0x40, super->collisionLayer);
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this->unk_7a = GetTileIndex(this->unk_74, super->collisionLayer);
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this->unk_7c = GetTileIndex(this->unk_74 + 0x40, super->collisionLayer);
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SetTile(0x4022, this->unk_74 - 0x40, super->collisionLayer);
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SetTile(0x4022, this->unk_74, super->collisionLayer);
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SetTile(0x4022, this->unk_74 + 0x40, super->collisionLayer);
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}
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}
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void sub_0808C5D0(BossDoorEntity* this) {
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if ((this->unk_76 == 0) || (this->unk_76 == 2)) {
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SetTile(this->unk_78, this->unk_74 - 1, super->collisionLayer);
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SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetTile(this->unk_7c, this->unk_74 + 1, super->collisionLayer);
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} else {
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SetTile(this->unk_78, this->unk_74 - 0x40, super->collisionLayer);
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SetTile(this->unk_7a, this->unk_74, super->collisionLayer);
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SetTile(this->unk_7c, this->unk_74 + 0x40, super->collisionLayer);
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}
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}
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void sub_0808C650(Entity* this, u32 param_2) {
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Entity* obj = CreateObject(OBJECT_3A, 0, param_2);
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if (obj != NULL) {
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obj->parent = this;
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gUnk_02036BB8 = FALSE;
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} else {
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gUnk_02036BB8 = TRUE;
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}
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}
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bool32 sub_0808C67C(void) {
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return gUnk_02036BB8;
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}
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void sub_0808C688(void) {
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sub_0801E104();
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gUnk_02036BB8 = TRUE;
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}
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@@ -28,8 +28,6 @@ static bool32 sub_080867CC(u32);
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void sub_0808681C(Entity*);
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static u8 sub_08086954(Entity*);
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extern u32 CheckRegionOnScreen(u32, u32, u32, u32);
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extern void (*const gUnk_081206B4[])(Entity*);
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extern Hitbox gUnk_081206AC; // TODO: should be const
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@@ -14,7 +14,7 @@ typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[8];
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/*0x70*/ u16 timer;
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/*0x72*/ u16 wobbleTime; /**< Time the player can stand on the platform. */
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/*0x72*/ u16 wobbleTime; /**< Time the player can stand on the platform. */
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/*0x74*/ u16 respawnTime; /**< Time until the platform respawns after it has sunk. */
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/*0x76*/ u16 unk_76;
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/*0x78*/ Entity* unk_78; // Typed same as second argument of sub_080A2CC0
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@@ -37,8 +37,6 @@ void LockedDoor(Entity* this) {
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extern Hitbox gHitbox_2;
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extern void sub_08078850(Entity*, u32, u32, u32);
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typedef struct PACKED {
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s8 x;
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s8 y;
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@@ -29,7 +29,7 @@ void Object3E_Type8_Action2(Object3EEntity*);
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void Object3E(Object3EEntity* this) {
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static void (*const Object3E_Types[])(Object3EEntity*) = {
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Object3E_Type0, Object3E_Type1, Object3E_Type1, Object3E_Type3, Object3E_Type4,
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Object3E_Type0, Object3E_Type1, Object3E_Type1, Object3E_Type3, Object3E_Type4,
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Object3E_Type5, Object3E_Type6, Object3E_Type7, Object3E_Type8, Object3E_Type1,
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};
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Object3E_Types[super->type](this);
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@@ -103,11 +103,6 @@ Object6ATypeAction sub_080961F4;
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Object6ATypeAction sub_08096284;
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Object6ATypeAction sub_08096290;
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extern void sub_08080CB4(Entity*);
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extern u32 sub_080002B8(Entity*);
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extern u32 CheckOnScreen(Entity*);
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extern void sub_08078850(Entity*, u32, u32, u8*);
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void sub_08095754(Object6AEntity*);
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void sub_080957B4(Object6AEntity*);
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void sub_08095954(Object6AEntity*);
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@@ -4,8 +4,7 @@
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#include "save.h"
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#include "script.h"
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#include "effects.h"
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extern void sub_08078850(Entity*, u32, u32, u8*);
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#include "functions.h"
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extern u8 gUnk_08125010;
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