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https://github.com/zeldaret/tmc
synced 2026-06-21 16:37:05 -04:00
Decompile octorokGolden
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@@ -0,0 +1,146 @@
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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extern void (*const gUnk_080012C8[])(Entity*);
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extern void (*const gUnk_080CF46C[])(Entity*);
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extern void (*const gUnk_080CF484[])(Entity*);
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extern s8 gUnk_080CF490[];
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extern u8 gUnk_080CF498[];
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extern u16* GetLayerByIndex(u32);
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extern s32 sub_080012DC(Entity*);
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extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
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extern u32 sub_0804A044(Entity*, Entity*, u32);
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void sub_08037E14(Entity* this);
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bool32 sub_08037E90(Entity* this);
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void OctorokGolden(Entity* this) {
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u32 index;
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if (sub_080012DC(this)) {
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//! @bug index (r4) is uninitialized
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gUnk_080012C8[index](this);
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} else {
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gUnk_080CF46C[GetNextFunction(this)](this);
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SetChildOffset(this, 0, 1, -0x10);
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}
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}
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void sub_08037C84(Entity* this) {
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gUnk_080CF484[this->action](this);
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}
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void sub_08037C9C(Entity* this) {
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if (this->field_0x43 != 0) {
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sub_0804A9FC(this, 0x1c);
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}
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sub_0804AA30(this, gUnk_080CF46C);
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}
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void sub_08037CC0(Entity* this) {
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if ((this->field_0x3a & 0x2) == 0) {
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SetGlobalFlag(this->type2);
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}
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CreateDeathFx(this, 0xff, 0x58);
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}
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void sub_08037CE4(Entity* this) {
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if (CheckGlobalFlag(this->type2)) {
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DeleteThisEntity();
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}
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sub_0804A720(this);
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this->action = 1;
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this->animationState = 0xff;
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sub_08037E14(this);
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}
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void sub_08037D0C(Entity* this) {
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if (this->field_0xf) {
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this->field_0xf--;
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} else if (sub_08037E90(this)) {
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return;
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}
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UpdateAnimationVariableFrames(this, 2);
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if (ProcessMovement(this) == 0) {
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sub_08037E14(this);
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} else if (--this->actionDelay == 0) {
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sub_08037E14(this);
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}
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}
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void sub_08037D54(Entity* this) {
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UpdateAnimationVariableFrames(this, 2);
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if (this->frame & 0x1) {
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this->frame ^= 2;
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if (this->frame & 0x2) {
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Entity* proj = CreateProjectileWithParent(this, 1, 0);
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if (proj) {
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s8* ptr;
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s32 dir;
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proj->direction = this->direction;
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ptr = gUnk_080CF490 + (this->direction >> 2);
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proj->x.HALF.HI += *ptr;
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proj->y.HALF.HI += *(ptr + 1);
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proj->z.HALF.HI = 0xfffd;
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EnqueueSFX(SFX_124);
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}
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}
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} else if (this->frame & 0x80) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->field_0xf = 0x3c;
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this->animationState |= 0xff;
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sub_08037E14(this);
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} else {
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u32 dir = GetFacingDirection(this, &gPlayerEntity);
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this->direction = (dir + 4) & 0x18;
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this->animationState = this->direction >> 3;
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InitializeAnimation(this, this->animationState + 4);
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}
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}
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}
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void sub_08037E14(Entity* this) {
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u32 dir;
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u16* pLayer;
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s8* ptr;
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s32 x, y;
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this->actionDelay = 0x8;
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dir = (GetFacingDirection(this, &gPlayerEntity) + 4) & 0x18;
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pLayer = GetLayerByIndex(this->collisionLayer) + 0x1002;
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ptr = gUnk_080CF498 + (dir >> 2);
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x = this->x.HALF.HI + *ptr;
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y = this->y.HALF.HI + *(ptr + 1);
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if (sub_080AE4CC((Entity*)pLayer, x, y, 0)) {
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this->direction = Random() & 0x18;
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} else {
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this->direction = dir;
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}
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dir = this->direction >> 3;
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if ((dir) != this->animationState) {
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this->animationState = dir;
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InitializeAnimation(this, dir);
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}
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}
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bool32 sub_08037E90(Entity* this) {
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u32 dir = sub_0804A044(this, &gPlayerEntity, 8);
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if (dir != 0xff) {
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this->action = 2;
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this->actionDelay = 3;
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this->direction = dir;
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this->animationState = dir >> 3;
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InitializeAnimation(this, this->animationState + 4);
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return 1;
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}
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return 0;
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}
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