Decompile octorokGolden

This commit is contained in:
Tal Hayon
2022-01-09 01:57:53 +02:00
parent dd6953fac9
commit 0c02643ef4
3 changed files with 147 additions and 338 deletions
+146
View File
@@ -0,0 +1,146 @@
#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CF46C[])(Entity*);
extern void (*const gUnk_080CF484[])(Entity*);
extern s8 gUnk_080CF490[];
extern u8 gUnk_080CF498[];
extern u16* GetLayerByIndex(u32);
extern s32 sub_080012DC(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern u32 sub_0804A044(Entity*, Entity*, u32);
void sub_08037E14(Entity* this);
bool32 sub_08037E90(Entity* this);
void OctorokGolden(Entity* this) {
u32 index;
if (sub_080012DC(this)) {
//! @bug index (r4) is uninitialized
gUnk_080012C8[index](this);
} else {
gUnk_080CF46C[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
}
void sub_08037C84(Entity* this) {
gUnk_080CF484[this->action](this);
}
void sub_08037C9C(Entity* this) {
if (this->field_0x43 != 0) {
sub_0804A9FC(this, 0x1c);
}
sub_0804AA30(this, gUnk_080CF46C);
}
void sub_08037CC0(Entity* this) {
if ((this->field_0x3a & 0x2) == 0) {
SetGlobalFlag(this->type2);
}
CreateDeathFx(this, 0xff, 0x58);
}
void sub_08037CE4(Entity* this) {
if (CheckGlobalFlag(this->type2)) {
DeleteThisEntity();
}
sub_0804A720(this);
this->action = 1;
this->animationState = 0xff;
sub_08037E14(this);
}
void sub_08037D0C(Entity* this) {
if (this->field_0xf) {
this->field_0xf--;
} else if (sub_08037E90(this)) {
return;
}
UpdateAnimationVariableFrames(this, 2);
if (ProcessMovement(this) == 0) {
sub_08037E14(this);
} else if (--this->actionDelay == 0) {
sub_08037E14(this);
}
}
void sub_08037D54(Entity* this) {
UpdateAnimationVariableFrames(this, 2);
if (this->frame & 0x1) {
this->frame ^= 2;
if (this->frame & 0x2) {
Entity* proj = CreateProjectileWithParent(this, 1, 0);
if (proj) {
s8* ptr;
s32 dir;
proj->direction = this->direction;
ptr = gUnk_080CF490 + (this->direction >> 2);
proj->x.HALF.HI += *ptr;
proj->y.HALF.HI += *(ptr + 1);
proj->z.HALF.HI = 0xfffd;
EnqueueSFX(SFX_124);
}
}
} else if (this->frame & 0x80) {
if (--this->actionDelay == 0) {
this->action = 1;
this->field_0xf = 0x3c;
this->animationState |= 0xff;
sub_08037E14(this);
} else {
u32 dir = GetFacingDirection(this, &gPlayerEntity);
this->direction = (dir + 4) & 0x18;
this->animationState = this->direction >> 3;
InitializeAnimation(this, this->animationState + 4);
}
}
}
void sub_08037E14(Entity* this) {
u32 dir;
u16* pLayer;
s8* ptr;
s32 x, y;
this->actionDelay = 0x8;
dir = (GetFacingDirection(this, &gPlayerEntity) + 4) & 0x18;
pLayer = GetLayerByIndex(this->collisionLayer) + 0x1002;
ptr = gUnk_080CF498 + (dir >> 2);
x = this->x.HALF.HI + *ptr;
y = this->y.HALF.HI + *(ptr + 1);
if (sub_080AE4CC((Entity*)pLayer, x, y, 0)) {
this->direction = Random() & 0x18;
} else {
this->direction = dir;
}
dir = this->direction >> 3;
if ((dir) != this->animationState) {
this->animationState = dir;
InitializeAnimation(this, dir);
}
}
bool32 sub_08037E90(Entity* this) {
u32 dir = sub_0804A044(this, &gPlayerEntity, 8);
if (dir != 0xff) {
this->action = 2;
this->actionDelay = 3;
this->direction = dir;
this->animationState = dir >> 3;
InitializeAnimation(this, this->animationState + 4);
return 1;
}
return 0;
}