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https://github.com/zeldaret/tmc
synced 2026-09-01 01:51:47 -04:00
Identify player functions and update asm.h
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@@ -9,6 +9,6 @@ SCRIPT_START script_PlayerAfterDefeatingV2
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WalkSouth 0x0010
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DoPostScriptAction 0x000c
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SetSyncFlag 0x00000004
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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.2byte 0x0000
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@@ -11,5 +11,5 @@ SCRIPT_START script_PlayerAtDarkNut1
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DoPostScriptAction 0x0001
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Call sub_080752AC
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EnablePlayerControl
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Call sub_080791D0
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Call ResetPlayerAnimationAndAction
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SCRIPT_END
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@@ -11,5 +11,5 @@ SCRIPT_START script_PlayerAtDarkNut2
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DoPostScriptAction 0x0001
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Call sub_080752AC
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EnablePlayerControl
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Call sub_080791D0
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Call ResetPlayerAnimationAndAction
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SCRIPT_END
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@@ -11,5 +11,5 @@ SCRIPT_START script_PlayerAtDarkNut3
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DoPostScriptAction 0x0001
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Call sub_080752AC
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EnablePlayerControl
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Call sub_080791D0
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Call ResetPlayerAnimationAndAction
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SCRIPT_END
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@@ -7,5 +7,5 @@ SCRIPT_START script_PlayerCastleCollapsing
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DoPostScriptAction 0x0000
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_0807EEF4 0x0000, 0x0080
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SetSyncFlag 0x00000004
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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@@ -7,5 +7,5 @@ SCRIPT_START script_PlayerCastleEscape
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SetAnimationState 0x0004
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DoPostScriptAction 0x0000
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SetSyncFlag 0x00000001
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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@@ -8,6 +8,6 @@ SCRIPT_START script_PlayerRescuedZelda
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SetAnimationState 0x0000
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DoPostScriptAction 0x0000
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SetSyncFlag 0x00000004
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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.2byte 0x0000
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@@ -6,5 +6,5 @@ SCRIPT_START script_PlayerStonesFall
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CallWithArg SetPlayerAnimation2, 0x000003c5
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Call WaitForPlayerFrameHiBit
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SetSyncFlag 0x00000004
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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@@ -7,6 +7,6 @@ SCRIPT_START script_PlayerV2Defeated
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DoPostScriptAction 0x0001
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_0807EDD4 0x00a8, 0x002c
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SetSyncFlag 0x00000002
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Call sub_080791BC
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Call SetPlayerActionNormal
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SCRIPT_END
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.2byte 0x0000
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