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Identify player functions and update asm.h
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@@ -10,7 +10,6 @@ typedef struct {
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u8 field_0x1;
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} UnkItemStruct;
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Entity* sub_08077C94(ItemBehavior*, u32);
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void* sub_08077C54(UnkItemStruct* unk);
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Entity* CreatePlayerBomb(ItemBehavior*, u32);
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extern Entity* sub_0805E744();
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