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Identify player functions and update asm.h
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-2
@@ -3,7 +3,6 @@
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#include "structures.h"
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#include "functions.h"
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#include "overworld.h"
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#include "room.h"
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extern void sub_08080BC4(void);
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@@ -97,7 +96,7 @@ void sub_080809D4(void) {
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int x, y;
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int var1, var0;
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RoomControls* roomControls = &gRoomControls;
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roomControls->unk6 &= 0xFB;
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roomControls->scroll_flags &= ~4;
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target = roomControls->cameraTarget;
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x = target->x.HALF.HI;
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