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Identify player functions and update asm.h
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@@ -39,7 +39,6 @@ void sub_08081B84(Entity* this) {
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}
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u32 sub_08081CB0(Entity*);
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void RequestPriorityDuration(Entity*, u32);
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void sub_08081FF8(Entity*);
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void sub_08081BAC(Entity* this) {
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