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Identify player functions and update asm.h
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@@ -1,9 +1,7 @@
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#include "object.h"
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#include "main.h"
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#include "menu.h"
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#include "npc.h"
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#include "fileScreen.h"
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#include "structures.h"
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#include "functions.h"
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extern int sub_0807A094(int);
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@@ -506,7 +504,7 @@ static u32 sub_0808EF6C(Entity* this) {
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}
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this->speed = var7;
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this->direction = sub_080045DA(var0, var2) >> 3;
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sub_0806F69C(this);
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LinearMoveUpdate(this);
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return 1;
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}
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