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Identify player functions and update asm.h
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@@ -1,8 +1,6 @@
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#include "object.h"
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#include "functions.h"
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void sub_08099ECC(Entity*);
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extern void RequestPriorityDuration(Entity*, u32);
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extern void sub_0805B390(u32);
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extern void (*const gUnk_081237F8[])(Entity*);
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