From 10691fce62cfad637f3b0b34ed55ceef13bef33a Mon Sep 17 00:00:00 2001 From: Macrepeh <63179588+Macrepeh@users.noreply.github.com> Date: Thu, 25 Feb 2021 14:16:27 -0500 Subject: [PATCH] Gibdo.c --- src/enemy/gibdo.c | 434 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 434 insertions(+) create mode 100644 src/enemy/gibdo.c diff --git a/src/enemy/gibdo.c b/src/enemy/gibdo.c new file mode 100644 index 00000000..3984f1f4 --- /dev/null +++ b/src/enemy/gibdo.c @@ -0,0 +1,434 @@ +#include "global.h" +#include "entity.h" +#include "sprite.h" +#include "functions.h" +#include "enemy.h" +// Gibudo +void sub_08037794(); +void sub_08037B10(); +void sub_0803797C(); +void sub_080379BC(); +void sub_08037C0C(); +u32 sub_08037810(); +void sub_080377B0(); +u32 sub_080378B0(); +u32 sub_08037914(); +u32 sub_080379EC(); +void sub_08037A58(); +void sub_08037ACC(); +void sub_08037B48(); +void sub_08037A14(); + +extern void sub_0804A4E4(Entity*, Entity*); +extern Entity* sub_08049DF4(u32); +u32 sub_0804A044(Entity*, Entity*, u32); +extern void sub_0800449C(Entity*, u32); + +extern void (*const gGibdo[6])(Entity*); +extern void (*const gUnk_080CF2AC[9])(Entity*); +extern Entity* gUnk_020000B0; + +void Gibdo(Entity* this) { + EnemyFunctionHandler(this, gGibdo); + SetChildOffset(this, 0, 1, -0x15); +} + +void Gibdo_OnTick(Entity* this) { + gUnk_080CF2AC[this->action](this); +} +// Non-matching +NONMATCH("asm/non_matching/gibdo/sub_080374A4.inc", void sub_080374A4(Entity* this)) { + u8 x; + u32 x2; + if (this->bitfield == 0x87) { + if (this->action == 0x6) { + sub_08037ACC(this); + } + this->action = 0x8; + this->actionDelay = 0x3c; + this->flags &= 0x7F; + sub_08037B48(this); + } else { + if (this->action != 0x6) { + if (this->damageType == 0x27) { + if (this->bitfield == 0x80) { + sub_08037A14(this); + } + } else { + if ((u8)(this->action - 1) < 2) { + this->action = 1; + x = ((this->field_0x3e ^ 0x10) + 4) & 0x18; + this->direction = x; + this->animationState = x >> 3; + InitAnimationForceUpdate(this, this->animationState); + if (sub_08037810(this) != 0) { + this->actionDelay = 4; + } + } + } + } else { + sub_08037A58(this); + } + } + if (this->field_0x43 != 0) { + sub_0804A9FC(this, 0x1c); + } + sub_0804AA30(this, gGibdo); +} +END_NONMATCH + +void nullsub_162() { +} + +void sub_08037558(Entity* this) { + u32 r; + sub_0804A720(this); + r = Random(); + this->animationState = r & 0x3; + this->field_0x76.HALF.LO = 0; + this->field_0x76.HALF.HI = 0; + sub_08037794(this); +} + +void sub_08037580(Entity* this) { + if (sub_08037810(this) == 0) { + this->field_0x74.HWORD--; + if (this->field_0x74.HWORD == 0) { + sub_080377B0(this); + } + } +} +void sub_080375A4(Entity* this) { + if (sub_080378B0(this) == 0) { + if (sub_08037810(this) == 0) { + this->field_0x74.HWORD--; + if (this->field_0x74.HWORD == 0) { + sub_08037794(this); + } else { + UpdateAnimationSingleFrame(this); + if (ProcessMovement(this) == 0) { + this->field_0xf--; + if (this->field_0xf == 0) { + sub_080379BC(this); + } + } + } + } + } +} + +void sub_080375F8(Entity* this) { + if (sub_080378B0(this) == 0) { + this->actionDelay--; + if (this->actionDelay == 0) { + this->action = 4; + this->actionDelay = 0x18; + InitAnimationForceUpdate(this, this->animationState + 4); + } + } +} + +void sub_08037624(Entity* this) { + if (sub_080378B0(this) == 0) { + if (sub_08037914(this) == 0) { + this->field_0x74.HWORD--; + if (this->field_0x74.HWORD == 0) { + sub_08037794(this); + } else { + UpdateAnimationSingleFrame(this); + UpdateAnimationSingleFrame(this); + if (ProcessMovement(this) == 0) { + this->field_0xf--; + if (this->field_0xf == 0) { + sub_080379BC(this); + } + } else { + this->actionDelay--; + if (this->actionDelay == 0) { + sub_0803797C(this); + } + } + } + } + } +} + +void sub_08037690(Entity* this) { + UpdateAnimationSingleFrame(this); + if ((this->frames.all & 0x80) != 0) { + this->field_0x76.HALF.HI = 0x14; + sub_08037794(this); + } else { + if ((this->frames.all & 1) != 0) { + this->damageType = 0x27; + ProcessMovement(this); + } + } +} +// Non-matching +NONMATCH("asm/non_matching/gibdo/sub_080376D0.inc", void sub_080376D0(Entity* this)) { + u8* x; + if (sub_080379EC(this) == 0) { + ResetPlayer(); + gPlayerState.field_0x1a[0] = gPlayerState.field_0x1a[0] | 0x80; + gPlayerState.field_0xa = gPlayerState.field_0xa | 0x80; + CopyPositionAndSpriteOffset(&gPlayerEntity, this); + UpdateAnimationSingleFrame(this); + x = &this->frames.all; + if ((*x & 0x1) != 0) { + this->field_0x7c.BYTES.byte0--; + if (this->field_0x7c.BYTES.byte0 == 0) { + sub_08037A58(this); + } + } else { + *x = *x ^ 1; + sub_08037B10(this); + } + } +} +END_NONMATCH + +void sub_0803773C(Entity* this) { + UpdateAnimationSingleFrame(this); + if ((this->frames.all & 0x80) != 0) { + sub_08037794(this); + } +} +// Turn into Stalfos +void sub_0803775C(Entity* this) { + Entity* x; + this->actionDelay--; + if (this->actionDelay == 0) { + x = CreateEnemy(0x42, 0); + if (x != 0) { + sub_0804A4E4(this, x); + sub_08037C0C(this, x); + } + DeleteEntity(this); + } +} + +void sub_08037794(Entity* this) { + this->action = 1; + this->field_0x74.HWORD = 0x1e; + this->damageType = 0x26; + InitAnimationForceUpdate(this, this->animationState); +} + +void sub_080377B0(Entity* this) { + u32 r1; + u32 r2; + this->action = 2; + this->field_0xf = 8; + r1 = Random(); + this->field_0x74.HWORD = (r1 & 0x38) + 0x78; + this->nonPlanarMovement = 0x40; + r2 = Random(); + if ((sub_08049FA0(this) == 0) && ((r2 & 3) != 0)) { + this->direction = (sub_08049EE4(this) + 4) & 0x18; + } else { + this->direction = r2 & 0x18; + } + this->animationState = this->direction / 8; + InitAnimationForceUpdate(this, this->animationState + 4); +} +// Nonmatching +NONMATCH("asm/non_matching/gibdo/sub_08037810.inc", u32 sub_08037810(Entity* this)) { + u32 x; + u32 y; + if (this->field_0x76.HALF.LO == 0) { + if (sub_08049FDC(this, 1) != 0) { + if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x40) != 0) { + x = GetFacingDirection(this, gUnk_020000B0); + if (((x - this->direction + 6) & 0x1f) <= 0xc) { + this->action = 3; + this->actionDelay = 0x18; + this->field_0xf = 0x8; + this->nonPlanarMovement = 0xc0; + y = (GetFacingDirection(this, gUnk_020000B0) + 4) & 0x18; + this->direction = y; + this->animationState = y / 8; + this->field_0x74.HWORD = 300; + this->field_0x78.HWORD = gUnk_020000B0->x.HALF.HI; + this->field_0x7a.HWORD = gUnk_020000B0->y.HALF.HI; + InitAnimationForceUpdate(this, this->animationState); + return 1; + } + } + } + } else { + this->field_0x76.HALF.LO--; + } + return 0; +} +END_NONMATCH + +u32 sub_080378B0(Entity* this) { + if (this->field_0x76.HALF.HI == 0) { + if (sub_08049DF4(1) != 0) { + if (sub_0804A044(this, gUnk_020000B0, 0xa) == this->direction) + if (sub_0806FCB8(this, gUnk_020000B0->x.HALF.HI, gUnk_020000B0->y.HALF.HI, 0x18) != 0) { + this->action = 5; + this->nonPlanarMovement = 0x100; + InitAnimationForceUpdate(this, this->animationState + 8); + return 1; + } + } + } else { + this->field_0x76.HALF.HI--; + } + return 0; +} + +u32 sub_08037914(Entity* this) { + if (sub_08049FDC(this, 1) != 0) { + if (sub_0806FCB8(gUnk_020000B0, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x28) == 0) { + this->field_0x78.HWORD = gUnk_020000B0->x.HALF_U.HI; + this->field_0x7a.HWORD = gUnk_020000B0->y.HALF_U.HI; + sub_0803797C(this); + return 0; + } + if (sub_0806FCB8(this, this->field_0x78.HWORD, this->field_0x7a.HWORD, 0x8) == 0) { + return 0; + } + this->field_0x76.HALF.LO = 0x3c; + } + sub_08037794(this); + return 1; +} +NONMATCH("asm/non_matching/gibdo/sub_0803797C.inc", void sub_0803797C(Entity* this)) { + u32 z; + u32 m; + this->actionDelay = 0x18; + this->field_0xf = 0x8; + z = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, this->field_0x78.HWORD, this->field_0x7a.HWORD); + m = (z + 4) & 0x18; + this->direction = m; + m = m / 8; + if (m != this->animationState) { + this->animationState = m; + InitAnimationForceUpdate(this, m + 4); + } +} +END_NONMATCH + +void sub_080379BC(Entity* this) { + u32 r; + this->actionDelay = 0x18; + this->field_0xf = 0x8; + r = Random(); + this->animationState = ((this->animationState + (r & 2)) - 1) & 3; + ; + this->direction = this->animationState << 3; + InitAnimationForceUpdate(this, this->animationState + 4); +} + +u32 sub_080379EC(Entity* this) { + if (sub_0807953C() != 0) { + this->actionDelay--; + if (this->actionDelay == 0) { + sub_08037A58(this); + return 1; + } + } + return 0; +} + +void sub_08037A14(Entity* this) { + u32 x; + this->action = 6; + this->actionDelay = 0x18; + this->spritePriority.b0 = (this->spritePriority.b0 & (this->actionDelay - 0x20)); + x = 3; + this->spritePriority.b0 |= x; + this->flags2 &= 0xfe; + this->field_0x7c.BYTES.byte0 = 5; + CopyPosition(this, this->field_0x4c); + InitAnimationForceUpdate(this, this->animationState + 0xc); +} +// Not match +// Take Damage maybe? +NONMATCH("asm/non_matching/gibdo/sub_08037A58.inc", void sub_08037A58(Entity* this)) { + sub_08037ACC(this); + this->action = 7; + this->spritePriority.b0 = (this->spritePriority.b0 & 0xf8) | 4; + if (this->hurtBlinkTime == 0) { + this->hurtBlinkTime = 0xec; + } + this->damageType = 0x26; + this->flags2 |= 1; + this->hurtBlinkTime = 0xf4; + this->field_0x3e = (this->animationState << 3) ^ 0x10; + this->field_0x42 = 8; + this->field_0x46 = 0x180; + this->field_0x76.HALF.LO = 0x3c; + InitAnimationForceUpdate(this, this->animationState + 0x10); +} +END_NONMATCH + +void sub_08037ACC(Entity* this) { + gPlayerState.flags.all &= 0xFFFFFEFF; + gPlayerEntity.flags |= 0x80; + gPlayerEntity.hurtBlinkTime = 0x1e; + gPlayerEntity.field_0x3e = this->animationState << 3; + gPlayerEntity.field_0x42 = 4; + gPlayerEntity.field_0x46 = 0x180; +} +// Damage player maybe? +void sub_08037B10(Entity* this) { + u32 h; + gPlayerEntity.hurtBlinkTime = 0xc; + h = ModHealth(-8); + sub_0800449C(&gPlayerEntity, 0x7a); + if (h == 0) { + sub_08037A58(this); + this->field_0x76.HALF.LO = 0xf0; + } +} +NONMATCH("asm/non_matching/gibdo/sub_08037B48.inc", void sub_08037B48(Entity* this)) { + Entity* E; + E = CreateObject(0x2a, 3, 0); + if (E != 0) { + E->entityType.parameter = this->actionDelay; + E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3; + E->spriteOffsetX = 0; + E->spriteOffsetY = 0xfc; + E->parent = this; + } + *(Entity**)&this->field_0x80.HWORD = E; + E = CreateObject(0x2a, 3, 0); + if (E != 0) { + E->entityType.parameter = this->actionDelay; + E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3; + E->spriteOffsetX = 0xfd; + E->spriteOffsetY = 0xf8; + E->parent = this; + } + *(Entity**)&this->cutsceneBeh.HWORD = E; + E = CreateObject(0x2a, 3, 0); + if (E != 0) { + E->entityType.parameter = this->actionDelay; + E->spritePriority.b0 = (E->spritePriority.b0 & 0xf8) | 3; + E->spriteOffsetX = 0x5; + E->spriteOffsetY = 0xf5; + E->parent = this; + } + this->attachedEntity = E; +} +END_NONMATCH + +NONMATCH("asm/non_matching/gibdo/sub_08037C0C.inc", void sub_08037C0C(Entity* this, Entity* that)) { + if (this->field_0x80.HWORD != 0) { + this->actionDelay = 0xf; + this->parent = that; + } + if (this->cutsceneBeh.HWORD != 0) { + this->actionDelay = 0xf; + this->parent = that; + } + if (this->attachedEntity != 0) { + this->actionDelay = 0xf; + this->parent = that; + } +} +END_NONMATCH