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Merge branch 'master' into tilemap-docs
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@@ -138,7 +138,7 @@ void Subtask_FastTravel_3(void) {
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SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
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} else {
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ResetPlayerAnimationAndAction();
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sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex);
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sub_080042D0(&gPlayerEntity.base, (u32)gPlayerEntity.base.animIndex, gPlayerEntity.base.spriteIndex);
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Subtask_Exit();
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gPauseMenuOptions.disabled = 0;
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SoundReq(SFX_MENU_CANCEL);
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