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https://github.com/zeldaret/tmc
synced 2026-07-11 15:28:41 -04:00
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+82
-82
@@ -156,108 +156,108 @@ typedef enum {
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/*0x66*/ ENEMY_66
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} Enemy;
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void Octorok(Entity*);
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void Chuchu(Entity*);
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void Leever(Entity*);
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void Peahat(Entity*);
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void Rollobite(Entity*);
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void DarkNut(Entity*);
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void HangingSeed(Entity*);
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void Beetle(Entity*);
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void Keese(Entity*);
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void DoorMimic(Entity*);
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void RockChuchu(Entity*);
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void SpinyChuchu(Entity*);
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void CuccoChickAggr(Entity*);
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void Moldorm(Entity*);
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void EnemyE(Entity*);
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void Moldworm(Entity*);
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void Sluggula(Entity*);
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void Pesto(Entity*);
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void Puffstool(Entity*);
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void ChuchuBoss(Entity*);
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void LikeLike(Entity*);
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void SpearMoblin(Entity*);
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void BusinessScrub(Entity*);
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void RupeeLike(Entity*);
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void Madderpillar(Entity*);
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void WaterDrop(Entity*);
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void WallMaster(Entity*);
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void BombPeahat(Entity*);
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void Spark(Entity*);
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void Chaser(Entity*);
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void SpikedBeetle(Entity*);
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void SensorBladeTrap(Entity*);
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void Helmasaur(Entity*);
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void FallingBoulder(Entity*);
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void Bobomb(Entity*);
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void WallMaster2(Entity*);
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void Octorok();
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void Chuchu();
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void Leever();
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void Peahat();
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void Rollobite();
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void DarkNut();
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void HangingSeed();
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void Beetle();
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void Keese();
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void DoorMimic();
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void RockChuchu();
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void SpinyChuchu();
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void CuccoChickAggr();
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void Moldorm();
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void EnemyE();
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void Moldworm();
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void Sluggula();
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void Pesto();
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void Puffstool();
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void ChuchuBoss();
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void LikeLike();
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void SpearMoblin();
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void BusinessScrub();
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void RupeeLike();
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void Madderpillar();
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void WaterDrop();
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void WallMaster();
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void BombPeahat();
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void Spark();
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void Chaser();
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void SpikedBeetle();
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void SensorBladeTrap();
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void Helmasaur();
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void FallingBoulder();
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void Bobomb();
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void WallMaster2();
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void Gleerok();
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void VaatiEyesMacro(Entity*);
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void Tektite(Entity*);
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void VaatiEyesMacro();
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void Tektite();
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void WizzrobeWind();
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void WizzrobeFire();
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void WizzrobeIce();
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void Armos();
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void Eyegore();
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void Rope(Entity*);
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void SmallPesto(Entity*);
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void AcroBandit(Entity*);
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void BladeTrap(Entity*);
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void Keaton(Entity*);
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void Crow(Entity*);
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void Rope();
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void SmallPesto();
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void AcroBandit();
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void BladeTrap();
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void Keaton();
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void Crow();
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void Mulldozer();
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void Bombarossa(Entity*);
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void Wisp(Entity*);
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void SpinyBeetle(Entity*);
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void MazaalHead(Entity*);
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void MazaalMacro(Entity*);
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void MazaalHand(Entity*);
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void Bombarossa();
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void Wisp();
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void SpinyBeetle();
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void MazaalHead();
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void MazaalMacro();
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void MazaalHand();
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void OctorokBoss();
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void FlyingPot(Entity*);
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void Gibdo(Entity*);
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void OctorokGolden(Entity*);
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void TektiteGolden(Entity*);
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void RopeGolden(Entity*);
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void FlyingPot();
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void Gibdo();
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void OctorokGolden();
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void TektiteGolden();
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void RopeGolden();
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void CloudPiranha();
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void ScissorsBeetle(Entity*);
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void CuccoAggr(Entity*);
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void ScissorsBeetle();
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void CuccoAggr();
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void Stalfos();
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void FlyingSkull(Entity*);
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void MazaalBracelet(Entity*);
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void Takkuri(Entity*);
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void BowMoblin(Entity*);
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void Lakitu(Entity*);
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void LakituCloud(Entity*);
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void TorchTrap(Entity*);
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void VaatiRebornEnemy(Entity*);
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void VaatiProjectile(Entity*);
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void BallChainSoldier(Entity*);
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void FlyingSkull();
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void MazaalBracelet();
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void Takkuri();
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void BowMoblin();
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void Lakitu();
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void LakituCloud();
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void TorchTrap();
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void VaatiRebornEnemy();
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void VaatiProjectile();
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void BallChainSoldier();
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void Enemy4D();
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void Ghini();
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void VaatiTransfigured(Entity*);
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void VaatiTransfigured();
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void Enemy50();
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void VaatiWrath(Entity*);
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void VaatiArm(Entity*);
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void Dust(Entity*);
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void VaatiBall(Entity*);
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void Slime(Entity*);
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void MiniSlime(Entity*);
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void FireballGuy(Entity*);
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void MiniFireballGuy(Entity*);
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void VaatiTransfiguredEye(Entity*);
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void BusinessScrubPrologue(Entity*);
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void VaatiWrath();
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void VaatiArm();
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void Dust();
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void VaatiBall();
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void Slime();
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void MiniSlime();
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void FireballGuy();
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void MiniFireballGuy();
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void VaatiTransfiguredEye();
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void BusinessScrubPrologue();
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void GyorgFemale();
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void GyorgMale();
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void Curtain(Entity*);
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void VaatiWrathEye(Entity*);
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void Curtain();
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void VaatiWrathEye();
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void GyorgChild();
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void GyorgFemaleEye();
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void GyorgMaleEye();
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void GyorgFemaleMouth();
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void Enemy64();
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void TreeItem(Entity*);
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void Enemy66(Entity*);
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void TreeItem();
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void Enemy66();
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extern void (*const gUnk_080012C8[])(Entity*);
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@@ -0,0 +1,20 @@
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#ifndef VAATIWRATH_H
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#define VAATIWRATH_H
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#include "enemy.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[5];
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/*0x6d*/ u8 unk_6d;
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/*0x6e*/ u8 unused2[10];
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/*0x78*/ u8 unk_78;
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/*0x79*/ u8 unk_79;
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/*0x7a*/ u8 unused3[1];
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/*0x7b*/ u8 unk_7b;
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/*0x7c*/ u16 unk_7c;
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/*0x7e*/ u16 unk_7e;
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/*0x80*/ u8 unused4[4];
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/*0x84*/ u8 unk_84;
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} VaatiWrathEntity;
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#endif // VAATIWRATH_H
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+2
-5
@@ -220,9 +220,6 @@ typedef struct Entity_ {
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/*0x62*/ u8 spriteOffsetX;
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/*0x63*/ s8 spriteOffsetY;
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/*0x64*/ void* myHeap; /**< Heap data allocated with #zMalloc. */
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#ifndef NENT_DEPRECATED
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GENERIC_ENTITY_FIELDS
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#endif
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} Entity;
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typedef struct {
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@@ -248,8 +245,8 @@ typedef struct LinkedList {
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* to allow the iteration of all Entity's.
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*/
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extern LinkedList gEntityLists[9];
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extern Entity gAuxPlayerEntities[MAX_AUX_PLAYER_ENTITIES];
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extern Entity gEntities[MAX_ENTITIES];
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extern GenericEntity gAuxPlayerEntities[MAX_AUX_PLAYER_ENTITIES];
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extern GenericEntity gEntities[MAX_ENTITIES];
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typedef void(EntityAction)(Entity*);
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typedef void (*EntityActionPtr)(Entity*);
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@@ -1,26 +0,0 @@
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#ifndef NEW_PLAYER_H
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#define NEW_PLAYER_H
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#include "entity.h"
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// TODO Use new player entity struct everywhere once it is fully discovered.
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u32 unk_68;
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/*0x6c*/ u8 unk_6c;
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/*0x6d*/ u8 unk_6d;
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/*0x6e*/ u8 unk_6e;
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/*0x6f*/ u8 unk_6f;
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/*0x70*/ Entity* unk_70;
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/*0x74*/ Entity* unk_74;
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/*0x78*/ u8 unk_78;
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/*0x79*/ u8 unk_79;
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ u32 unk_7c;
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/*0x80*/ u8 unk_80[8];
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} PlayerEntity;
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#define gNewPlayerEntity (*(PlayerEntity*)&gPlayerEntity)
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#endif // NEW_PLAYER_H
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@@ -1,9 +1,6 @@
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#ifndef DEATHFX_H
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#define DEATHFX_H
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#ifndef NENT_DEPRECATED
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#error "deathFx.h requires new entities"
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#endif
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#include "entity.h"
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typedef struct {
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@@ -0,0 +1,13 @@
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#ifndef HOUSESIGN_H
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#define HOUSESIGN_H
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#include "entity.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[24];
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/*0x80*/ s16 unk_80;
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/*0x82*/ s16 unk_82;
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} HouseSignEntity;
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#endif // HOUSESIGN_H
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@@ -0,0 +1,13 @@
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#ifndef ITEMFORSALE_H
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#define ITEMFORSALE_H
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#include "object.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x18];
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/*0x80*/ u16 unk_80;
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/*0x82*/ u16 unk_82;
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} ItemForSaleEntity;
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#endif // ITEMFORSALE_H
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@@ -1,9 +1,6 @@
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#ifndef LINKANIMATION_H
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#define LINKANIMATION_H
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#ifndef NENT_DEPRECATED
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#error "linkAnimtion.h requires new entities"
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#endif
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#include "entity.h"
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typedef struct {
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@@ -0,0 +1,25 @@
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#ifndef PUSHABLEFURNITURE_H
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#define PUSHABLEFURNITURE_H
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#include "object.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68[0x8];
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/*0x70*/ u16 unk_70;
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/*0x72*/ u16 unk_72;
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/*0x74*/ u16 unk_74;
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/*0x76*/ u16 unk_76;
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/*0x78*/ u8 unk_78[0x2];
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ u16 unk_7c;
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/*0x7e*/ u16 unk_7e;
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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/*0x82*/ u8 unk_82;
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/*0x83*/ u8 unk_83;
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/*0x84*/ u8 unk_84[0x2];
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/*0x86*/ u16 unk_86;
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} PushableFurnitureEntity;
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#endif // PUSHABLEFURNITURE_H
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+19
-2
@@ -4,6 +4,23 @@
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#include "global.h"
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#include "entity.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ union SplitWord unk_68;
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/*0x6c*/ u8 unk_6c;
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/*0x6d*/ u8 unk_6d;
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/*0x6e*/ u8 unk_6e;
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/*0x6f*/ u8 unk_6f;
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/*0x70*/ Entity* unk_70;
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/*0x74*/ Entity* unk_74;
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/*0x78*/ u8 unk_78;
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/*0x79*/ u8 unk_79;
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/*0x7a*/ u16 unk_7a;
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/*0x7c*/ union SplitWord unk_7c;
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/*0x80*/ union SplitWord unk_80;
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/*0x84*/ union SplitWord unk_84;
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} PlayerEntity;
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enum PlayerActions {
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PLAYER_INIT,
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PLAYER_NORMAL,
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@@ -585,9 +602,9 @@ extern const u8 gQuiverSizes[];
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extern Entity* gPlayerClones[];
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extern PlayerState gPlayerState;
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extern Entity gPlayerEntity;
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extern PlayerEntity gPlayerEntity;
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void DoPlayerAction(Entity*);
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void DoPlayerAction(PlayerEntity*);
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bool32 CheckInitPauseMenu(void);
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void SetPlayerControl(PlayerControlMode mode);
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void ResetActiveItems(void);
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@@ -0,0 +1,13 @@
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#ifndef PLAYERITEMBOTTLE_H
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#define PLAYERITEMBOTTLE_H
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#include "entity.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 bottleIndex; /**< @see Item */
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/*0x69*/ u8 unused[6];
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/*0x6f*/ u8 bottleContent; /**< @see Item */
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} PlayerItemBottleEntity;
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#endif // PLAYERITEMBOTTLE_H
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