merge upstream

This commit is contained in:
theo3
2023-12-30 17:25:11 -08:00
507 changed files with 14444 additions and 14095 deletions
+6 -6
View File
@@ -4,7 +4,6 @@
*
* @brief Graveyard Key object
*/
#define NENT_DEPRECATED
#include "asm.h"
#include "collision.h"
#include "effects.h"
@@ -93,7 +92,7 @@ void GraveyardKey_Init(Entity* this, const struct_gUnk_08123FB0* param_2) {
if ((this->direction & DIR_NOT_MOVING_CHECK)) {
dir = this->direction;
if (dir == (DIR_NOT_MOVING_CHECK | 0x1)) {
this->direction = (((gPlayerEntity.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ DirectionSouth;
this->direction = (((gPlayerEntity.base.animationState * 4 + (Random() & 3)) - 2) & 0x1f) ^ DirectionSouth;
}
}
UpdateSpriteForCollisionLayer(this);
@@ -131,7 +130,7 @@ void GraveyardKey_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
this->zVelocity = param_2->unk14 << 3;
} else {
this->action++;
this->collisionLayer = gPlayerEntity.collisionLayer;
this->collisionLayer = gPlayerEntity.base.collisionLayer;
UpdateSpriteForCollisionLayer(this);
if (param_2->funcEnt != NULL) {
param_2->funcEnt(this);
@@ -178,13 +177,14 @@ void sub_0809D91C(Entity* this) {
bool32 sub_0809D93C(Entity* this, const struct_gUnk_08123FB0* param_2) {
u32 uVar1;
if (gPlayerEntity.action == PLAYER_BOUNCE && ((param_2->unk0c >> gPlayerEntity.animationState & 1) != 0)) {
uVar1 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
if (gPlayerEntity.base.action == PLAYER_BOUNCE &&
((param_2->unk0c >> gPlayerEntity.base.animationState & 1) != 0)) {
uVar1 = (gPlayerEntity.base.x.HALF.HI - this->x.HALF.HI) + param_2->unk08 + param_2->unk0a;
if (param_2->unk0a * 2 <= (u16)uVar1) {
return 0;
}
uVar1 = (gPlayerEntity.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
uVar1 = (gPlayerEntity.base.y.HALF.HI - (this->y.HALF.HI + param_2->y)) + param_2->unk09 + param_2->unk0b;
if (param_2->unk0b * 2 > (u16)uVar1) {
return 1;
}