object6A ok

This commit is contained in:
theo3
2021-12-22 22:13:30 -08:00
parent a8f7b42ee2
commit 1218a8b691
21 changed files with 1417 additions and 3419 deletions
-1
View File
@@ -1,7 +1,6 @@
#include "asm.h"
#include "audio.h"
#include "enemy.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
+1 -1
View File
@@ -1,7 +1,7 @@
#include "enemy.h"
#include "textbox.h"
#include "save.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
extern bool32 ItemIsShield(u32);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "enemy.h"
#include "createObject.h"
#include "object.h"
#include "overworld.h"
#include "functions.h"
#include "save.h"
+1 -1
View File
@@ -6,7 +6,7 @@
#include "npc.h"
#include "player.h"
#include "save.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
extern void sub_080293DC(Entity*);
+1 -1
View File
@@ -2,7 +2,7 @@
#include "enemy.h"
#include "player.h"
#include "screen.h"
#include "createObject.h"
#include "object.h"
#include "audio.h"
#include "functions.h"
+1 -1
View File
@@ -1,6 +1,6 @@
#include "enemy.h"
#include "save.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
extern void (*const gUnk_080CEB74[])(Entity*);
+1 -1
View File
@@ -1,5 +1,5 @@
#include "npc.h"
#include "createObject.h"
#include "object.h"
#include "structures.h"
#include "functions.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "functions.h"
#include "npc.h"
#include "textbox.h"
#include "createObject.h"
#include "object.h"
#include "flags.h"
#include "script.h"
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -2,7 +2,7 @@
#include "entity.h"
#include "room.h"
#include "flags.h"
#include "createObject.h"
#include "object.h"
#include "functions.h"
#include "overworld.h"
+1 -1
View File
@@ -1,7 +1,7 @@
#include "global.h"
#include "entity.h"
#include "flags.h"
#include "createObject.h"
#include "object.h"
extern u32 ReadBit(u32*, u32);
-1
View File
@@ -2,7 +2,6 @@
#include "entity.h"
#include "coord.h"
#include "room.h"
#include "createObject.h"
#include "object.h"
#include "effects.h"
#include "functions.h"
+1 -1
View File
@@ -2,7 +2,7 @@
#include "enemy.h"
#include "functions.h"
#include "audio.h"
#include "createObject.h"
#include "object.h"
extern s32 sub_080AF090(Entity*);