improved signature of StartPlayerScript

This commit is contained in:
Henny022p
2021-02-19 06:33:34 +01:00
parent aaea9b89f6
commit 126feb121f
3 changed files with 7 additions and 7 deletions
+2 -2
View File
@@ -295,11 +295,11 @@ void UnloadCutsceneData(Entity* entity) {
}
}
void StartPlayerScript(u32 unk1) {
void StartPlayerScript(u16* unk1) {
Entity* player;
_DmaZero(&gPlayerScriptExecutionContext, sizeof(gPlayerScriptExecutionContext));
gPlayerScriptExecutionContext.unk_00 = (u16*)unk1;
gPlayerScriptExecutionContext.unk_00 = unk1;
player = &gPlayerEntity;
*(ScriptExecutionContext**)&player->cutsceneBeh = &gPlayerScriptExecutionContext;
gPlayerState.playerAction = 0x1c;
+1 -1
View File
@@ -752,7 +752,7 @@ void sub_0807E898(Entity* unk1, ScriptExecutionContext* unk2) {
}
void sub_0807E8C4(Entity* unk1, ScriptExecutionContext* unk2) {
StartPlayerScript(GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00));
StartPlayerScript((u16*)GetNextScriptCommandWordAfterCommandMetadata(unk2->unk_00));
}
void sub_0807E8D4(Entity* unk1, ScriptExecutionContext* unk2) {