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https://github.com/zeldaret/tmc
synced 2026-06-12 05:27:48 -04:00
Revert "Flag strings dumped"
This commit is contained in:
-1185
File diff suppressed because it is too large
Load Diff
@@ -1,76 +1,16 @@
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#include "entity.h"
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#include "player.h"
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#include "functions.h"
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#include "random.h"
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extern void (*const gUnk_0812AA80[])(Entity*);
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extern Hitbox* gUnk_0812AAD8[];
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bool32 sub_080ACDB0(Entity*);
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void sub_080ACC78(Entity*);
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void sub_080ACECC(Entity*);
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typedef struct {
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u16 bits;
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u8 type2;
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u8 actionDelay;
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u8 _4;
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u8 type;
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u16 tileID;
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} Obj11;
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Obj11* sub_08008782(Entity*, u32, u32, u32);
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const s8 gUnk_0812AA88[] = {
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-4, -4, 4, -4, -4, 4, 4, 4, 0,
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};
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const s8 gUnk_0812AA91[] = {
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-5, -5, 5, -5, -5, 5, 5, 5, 0,
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};
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const s8 gUnk_0812AA9A[] = {
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-9, -9, 1, -9, 9, -9, -9, 1, 9, 1, -9, 9, 1, 9, 9, 9, 0, 0,
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};
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const s8* const gUnk_0812AAAC[] = {
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gUnk_0812AA88,
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gUnk_0812AA91,
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gUnk_0812AA91,
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gUnk_0812AA9A,
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};
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const s8 gUnk_0812AABC[] = {
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0x78,
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0x50,
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0x28,
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0x4,
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};
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const Hitbox gUnk_0812AAC0 = {
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0, 0, 4, 2, 2, 4, 4, 4,
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};
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const Hitbox gUnk_0812AAC8 = {
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0, 0, 4, 3, 3, 4, 9, 9,
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};
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const Hitbox gUnk_0812AAD0 = {
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0, 0, 8, 7, 7, 8, 14, 14,
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};
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const Hitbox* const gUnk_0812AAD8[] = {
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&gUnk_0812AAC0,
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&gUnk_0812AAC8,
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&gUnk_0812AAC8,
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&gUnk_0812AAD0,
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};
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const u8 gUnk_0812AAE8[] = {
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0,
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12,
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16,
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16,
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};
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extern u8 gUnk_0812AAE8[];
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void PlayerItem10(Entity* this) {
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if ((gPlayerState.field_0x1c & 0x7f) != 1) {
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@@ -87,7 +27,7 @@ void sub_080ACC04(Entity* this) {
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this->speed = 0x200;
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this->flags |= 0xa0;
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this->field_0x3c = 2;
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this->hitbox = (Hitbox*)gUnk_0812AAD8[this->type];
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this->hitbox = gUnk_0812AAD8[this->type];
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this->field_0x70.WORD = 0x10;
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sub_080ACDB0(this);
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sub_0801766C(this);
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@@ -100,72 +40,7 @@ void sub_080ACC5C(Entity* this) {
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}
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}
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void sub_080ACC78(Entity* this) {
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s32 width;
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Obj11* o;
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Entity* child;
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s32 offset;
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const s8* puVar8;
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if ((this->type + gScreenTransition.frameCount) & 1) {
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puVar8 = gUnk_0812AAAC[this->type];
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if (puVar8[*(u32*)&this->field_0x74] == 0) {
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*(u32*)&this->field_0x74 = 0;
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}
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o = sub_08008782(this, 0xe, puVar8[*(u32*)&this->field_0x74], puVar8[*(u32*)&this->field_0x74 + 1]);
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if (o != NULL) {
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child = CreateObject(0x11, o->type, o->type2);
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if (child != NULL) {
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child->actionDelay = o->actionDelay;
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child->x.HALF.HI = puVar8[*(u32*)&this->field_0x74] + this->x.HALF.HI;
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child->y.HALF.HI = puVar8[*(u32*)&this->field_0x74 + 1] + this->y.HALF.HI;
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}
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}
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*(u32*)&this->field_0x74 += 2;
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}
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if (this->attachedEntity == NULL && (u32)this->field_0x70.WORD > 2) {
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this->field_0x70.WORD = 1;
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}
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if (--this->field_0x70.WORD != -1) {
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return;
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}
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if (this->attachedEntity == NULL) {
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this->field_0x70.WORD = 2;
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} else {
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this->field_0x70.WORD = gUnk_0812AABC[this->type];
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}
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child = CreateObject(0x17, 0, 0);
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if (child == NULL) {
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return;
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}
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offset = Random() % 16;
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width = this->hitbox->width;
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if (width < offset) {
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offset = width;
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}
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if (offset & 1) {
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offset = -offset;
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}
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switch (this->animationState >> 1) {
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case 0:
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child->y.HALF.HI = this->y.HALF.HI - this->hitbox->height;
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child->x.HALF.HI = this->x.HALF.HI + offset;
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break;
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case 2:
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child->y.HALF.HI = this->y.HALF.HI + this->hitbox->height;
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child->x.HALF.HI = this->x.HALF.HI + offset;
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break;
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case 1:
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child->x.HALF.HI = this->x.HALF.HI + this->hitbox->width;
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child->y.HALF.HI = this->y.HALF.HI + offset;
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break;
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case 3:
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child->x.HALF.HI = this->x.HALF.HI - this->hitbox->width;
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child->y.HALF.HI = this->y.HALF.HI + offset;
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break;
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}
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}
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ASM_FUNC("asm/non_matching/playerItem10/sub_080ACC78.inc", void sub_080ACC78(Entity* this))
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ASM_FUNC("asm/non_matching/playerItem10/sub_080ACDB0.inc", bool32 sub_080ACDB0(Entity* this))
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