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FireballChain OK, start documenting
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#ifndef PROJECTILE_WINDER_H
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#define PROJECTILE_WINDER_H
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#include "enemy.h"
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#define WINDER_NUM_SEGMENTS 8
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typedef struct {
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Entity base;
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s16 positions[2 * WINDER_NUM_SEGMENTS];
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} WinderEntity;
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#endif
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