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https://github.com/zeldaret/tmc
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FireballChain OK, start documenting
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@@ -0,0 +1,41 @@
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#define NENT_DEPRECATED
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "projectile.h"
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#include "projectile/winder.h"
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void FireballChain(Entity* thisx) {
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WinderEntity* newSegment;
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Entity* parent;
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Entity* child;
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s32 i;
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s32 j;
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if (gEntCount > 0x42) {
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return;
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}
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for (i = 0; i < 5; i++) {
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u16* tmp;
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newSegment = (WinderEntity*)CreateProjectile(WINDER);
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if (i == 0) {
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child = parent = &newSegment->base;
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}
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newSegment->base.type = i;
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newSegment->base.parent = parent;
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newSegment->base.child = child;
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CopyPosition(thisx, &newSegment->base);
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for (j = 0, tmp = newSegment->positions; j < WINDER_NUM_SEGMENTS; j++) {
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*tmp++ = thisx->x.HALF.HI;
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*tmp++ = thisx->y.HALF.HI;
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}
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child = &newSegment->base;
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}
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DeleteThisEntity();
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}
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