mirror of
https://github.com/zeldaret/tmc
synced 2026-06-04 10:48:58 -04:00
Merge branch 'master' into master
This commit is contained in:
Executable
+169
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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#include "player.h"
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#include "room.h"
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extern void (*const gUnk_0811F090[])(Entity*);
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extern void (*const gUnk_0811F0A8[])(Entity*);
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extern BoundingBox gUnk_080FD338; // TODO: should be const
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extern BoundingBox gUnk_080FD340; // TODO: should be const
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extern u32 sub_08016A30(Entity*);
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extern u32 sub_080001DA(u32, u32);
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extern u32 GetTileTypeByEntity(Entity*);
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extern void sub_08078930(Entity*);
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extern void sub_08082824(Entity*);
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extern u32 sub_080002B8(Entity*);
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extern void sub_08082850(Entity*, Entity*);
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extern void sub_08082608(Entity*);
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void Pot(Entity* this) {
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gUnk_0811F090[this->action](this);
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this->bitfield = 0;
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}
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void sub_0808222C(Entity* this) {
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if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86)) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->boundingBox = &gUnk_080FD338;
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this->nonPlanarMovement = 0x80;
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this->y.HALF.HI += 3;
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this->possibleBool = 0;
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this->flags |= 0x80;
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this->currentHealth = 1;
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this->field_0x3c = 7;
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this->damageType = 0x6E;
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this->flags2 = 0x84;
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this->field_0x1c = 0x12;
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if (this->collisionLayer == 0) {
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sub_08016A30(this);
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}
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this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
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if ((u16)this->field_0x70.HALF.LO == 0x4000) {
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DeleteThisEntity();
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}
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SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
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InitializeAnimation(this, 5);
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}
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void sub_08082310(Entity* this) {
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u32 tileType;
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u32 var0 = this->bitfield & 0x7F;
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switch (var0) {
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case 0x13:
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this->action = 3;
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this->previousActionFlag = 0;
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break;
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case 0x1D:
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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this->action = 5;
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this->field_0x20 = 0x2A000;
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this->spriteOffsetY = 0;
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this->spriteSettings.b.shadow = 1;
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this->spritePriority.b1 = 3;
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this->flags &= 0x7F;
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sub_08082824(this);
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break;
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default:
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tileType = GetTileTypeByEntity(this);
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if (tileType != 0x4000) {
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switch (tileType) {
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case 0x4004:
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case 0x4003:
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case 0x4002:
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case 0x4001:
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this->direction = (tileType - 0x4001) * 8;
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this->actionDelay = 32;
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this->action = 4;
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if (gPlayerState.flags.all & 0x80) {
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this->nonPlanarMovement >>= 1;
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this->actionDelay = 64;
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}
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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sub_08004488(0x10F);
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break;
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case 0x4067:
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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DeleteThisEntity();
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break;
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default:
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if (sub_080002B8(this) == 13) {
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CreateFx(this, 0, 0);
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} else if (tileType == 0x4005) {
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gPlayerState.field_0xab = 4;
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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}
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sub_08082850(this, NULL);
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break;
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}
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} else {
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sub_08078930(this);
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}
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break;
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}
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}
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void sub_080824F8(Entity* this) {
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gUnk_0811F0A8[this->previousActionFlag](this);
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}
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void sub_08082510(Entity* this) {
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this->flags |= 0x80;
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this->boundingBox = &gUnk_080FD340;
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this->field_0x3c = 7;
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this->damageType = 1;
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this->flags2 = gPlayerEntity.flags2;
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this->spriteOffsetY = 0;
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SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
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this->previousActionFlag++;
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}
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void nullsub_511(Entity* this) {
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}
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void sub_08082588(Entity* this) {
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this->spritePriority.b1 = 3;
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}
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void sub_0808259C(Entity* this) {
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switch (sub_080043E8(this)) {
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case 2:
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CreateFx(this, 11, 0);
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break;
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case 1:
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CreateFx(this, 0, 0);
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break;
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case 3:
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CreateFx(this, 12, 0);
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break;
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default:
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sub_08082850(this, &gPlayerEntity);
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return;
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}
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DeleteThisEntity();
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}
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void sub_080825E8(Entity* this) {
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DeleteThisEntity();
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}
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void sub_080825F0(Entity* this) {
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if (gPlayerState.heldObject == 0) {
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sub_08082608(this);
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}
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}
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void sub_08082608(Entity* this) {
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this->action = 1;
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this->previousActionFlag = 0;
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}
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