Merge branch 'master' into master

This commit is contained in:
notyouraveragehooman
2020-08-09 16:20:59 -07:00
committed by GitHub
15 changed files with 373 additions and 851 deletions
+169
View File
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#include "global.h"
#include "entity.h"
#include "functions.h"
#include "flags.h"
#include "player.h"
#include "room.h"
extern void (*const gUnk_0811F090[])(Entity*);
extern void (*const gUnk_0811F0A8[])(Entity*);
extern BoundingBox gUnk_080FD338; // TODO: should be const
extern BoundingBox gUnk_080FD340; // TODO: should be const
extern u32 sub_08016A30(Entity*);
extern u32 sub_080001DA(u32, u32);
extern u32 GetTileTypeByEntity(Entity*);
extern void sub_08078930(Entity*);
extern void sub_08082824(Entity*);
extern u32 sub_080002B8(Entity*);
extern void sub_08082850(Entity*, Entity*);
extern void sub_08082608(Entity*);
void Pot(Entity* this) {
gUnk_0811F090[this->action](this);
this->bitfield = 0;
}
void sub_0808222C(Entity* this) {
if (this->entityType.parameter == 1 && CheckFlags(this->field_0x86)) {
DeleteThisEntity();
}
this->action = 1;
this->boundingBox = &gUnk_080FD338;
this->nonPlanarMovement = 0x80;
this->y.HALF.HI += 3;
this->possibleBool = 0;
this->flags |= 0x80;
this->currentHealth = 1;
this->field_0x3c = 7;
this->damageType = 0x6E;
this->flags2 = 0x84;
this->field_0x1c = 0x12;
if (this->collisionLayer == 0) {
sub_08016A30(this);
}
this->field_0x70.HALF.LO = sub_080001DA(COORD_TO_TILE(this), this->collisionLayer);
if ((u16)this->field_0x70.HALF.LO == 0x4000) {
DeleteThisEntity();
}
SetTile(0x4000, COORD_TO_TILE(this), this->collisionLayer);
InitializeAnimation(this, 5);
}
void sub_08082310(Entity* this) {
u32 tileType;
u32 var0 = this->bitfield & 0x7F;
switch (var0) {
case 0x13:
this->action = 3;
this->previousActionFlag = 0;
break;
case 0x1D:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->action = 5;
this->field_0x20 = 0x2A000;
this->spriteOffsetY = 0;
this->spriteSettings.b.shadow = 1;
this->spritePriority.b1 = 3;
this->flags &= 0x7F;
sub_08082824(this);
break;
default:
tileType = GetTileTypeByEntity(this);
if (tileType != 0x4000) {
switch (tileType) {
case 0x4004:
case 0x4003:
case 0x4002:
case 0x4001:
this->direction = (tileType - 0x4001) * 8;
this->actionDelay = 32;
this->action = 4;
if (gPlayerState.flags.all & 0x80) {
this->nonPlanarMovement >>= 1;
this->actionDelay = 64;
}
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
sub_08004488(0x10F);
break;
case 0x4067:
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
DeleteThisEntity();
break;
default:
if (sub_080002B8(this) == 13) {
CreateFx(this, 0, 0);
} else if (tileType == 0x4005) {
gPlayerState.field_0xab = 4;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
}
sub_08082850(this, NULL);
break;
}
} else {
sub_08078930(this);
}
break;
}
}
void sub_080824F8(Entity* this) {
gUnk_0811F0A8[this->previousActionFlag](this);
}
void sub_08082510(Entity* this) {
this->flags |= 0x80;
this->boundingBox = &gUnk_080FD340;
this->field_0x3c = 7;
this->damageType = 1;
this->flags2 = gPlayerEntity.flags2;
this->spriteOffsetY = 0;
SetTile((u16)this->field_0x70.HALF.LO, COORD_TO_TILE(this), this->collisionLayer);
this->previousActionFlag++;
}
void nullsub_511(Entity* this) {
}
void sub_08082588(Entity* this) {
this->spritePriority.b1 = 3;
}
void sub_0808259C(Entity* this) {
switch (sub_080043E8(this)) {
case 2:
CreateFx(this, 11, 0);
break;
case 1:
CreateFx(this, 0, 0);
break;
case 3:
CreateFx(this, 12, 0);
break;
default:
sub_08082850(this, &gPlayerEntity);
return;
}
DeleteThisEntity();
}
void sub_080825E8(Entity* this) {
DeleteThisEntity();
}
void sub_080825F0(Entity* this) {
if (gPlayerState.heldObject == 0) {
sub_08082608(this);
}
}
void sub_08082608(Entity* this) {
this->action = 1;
this->previousActionFlag = 0;
}