Labeled all unlabeled inputs(if I didn't miss any)

This commit is contained in:
Reinmmar
2023-08-15 03:54:03 +02:00
parent 355e125cac
commit 1739e6205a
10 changed files with 32 additions and 32 deletions
+4 -4
View File
@@ -181,14 +181,14 @@ void FigurineMenu0_Type3(void) {
uVar1 = gFigurineMenu.unk1f;
switch (gInput.unk4) {
case 2:
case 8:
case B_BUTTON:
case START_BUTTON:
FigurineMenu_080A46C0();
break;
case 0x10:
case DPAD_RIGHT:
uVar1 += 8;
break;
case 0x20:
case DPAD_LEFT:
uVar1 -= 8;
break;
}
+1 -1
View File
@@ -398,7 +398,7 @@ void PauseMenu_ItemMenu_Update(void) {
}
case B_BUTTON:
if (gPauseMenu.items[menuSlot] != 0) {
u32 slot = !!(gInput.newKeys ^ 1);
u32 slot = !!(gInput.newKeys ^ A_BUTTON);
ForceEquipItem(gPauseMenu.items[menuSlot], slot);
SoundReq(SFX_TEXTBOX_SELECT);
}