Labeled all unlabeled inputs(if I didn't miss any)

This commit is contained in:
Reinmmar
2023-08-15 03:54:03 +02:00
parent 355e125cac
commit 1739e6205a
10 changed files with 32 additions and 32 deletions
+1 -1
View File
@@ -35,7 +35,7 @@ void PlayerItemCellOverwriteSet(PlayerItemCellOverwriteSetEntity* this) {
gPlayerState.mobility |= 0x80;
tmp = gInput.heldKeys & R_BUTTON;
if ((gInput.heldKeys & A_BUTTON) != 0) {
if ((R_BUTTON & gInput.newKeys) != 0) {
if ((gInput.newKeys & R_BUTTON) != 0) {
this->tileType = GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
super->collisionLayer);