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synced 2026-06-27 10:43:05 -04:00
Labeled all unlabeled inputs(if I didn't miss any)
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@@ -35,7 +35,7 @@ void PlayerItemCellOverwriteSet(PlayerItemCellOverwriteSetEntity* this) {
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gPlayerState.mobility |= 0x80;
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tmp = gInput.heldKeys & R_BUTTON;
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if ((gInput.heldKeys & A_BUTTON) != 0) {
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if ((R_BUTTON & gInput.newKeys) != 0) {
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if ((gInput.newKeys & R_BUTTON) != 0) {
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this->tileType = GetTileType(TILE(player->x.HALF.HI + gUnk_080B7B6C[player->animationState & 0xe],
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player->y.HALF.HI + gUnk_080B7B6C[(player->animationState & 0xe) + 1]),
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super->collisionLayer);
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