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https://github.com/zeldaret/tmc
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@@ -268,7 +268,8 @@ typedef struct {
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typedef struct {
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/*0x00*/ u8 ignoreLayer; /* if bit 0 set, skip layer check for collision */
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/*0x01*/ u8 type;
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/*0x02*/ u8 interactDirections; /* lower 4 bits determine Link's allowed facing directions to interact, 0 to allow (0000WSEN) */
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/*0x02*/ u8 interactDirections; /* lower 4 bits determine Link's allowed facing directions to interact, 0 to allow
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(0000WSEN) */
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/*0x03*/ u8 kinstoneId;
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/*0x04*/ const Rect* customHitbox; /* optional custom rectangle */
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/*0x08*/ Entity* entity;
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@@ -278,9 +279,10 @@ typedef struct {
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/*0x00*/ u8 isUpdated;
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/*0x01*/ u8 unused;
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/*0x02*/ u8 kinstoneId;
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/*0x03*/ u8 currentIndex; /* index of currentObject in canditate list, or 0xFF */
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/*0x03*/ u8 currentIndex; /* index of currentObject in candidate list, or 0xFF */
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/*0x04*/ InteractableObject* currentObject;
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/*0x08*/ InteractableObject candidates[0x20]; /* contains the loaded NPCs, key doors, windcrests and other objects */
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/*0x08*/ InteractableObject
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candidates[0x20]; /* contains the loaded NPCs, key doors, windcrests and other objects */
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} PossibleInteraction;
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static_assert(sizeof(PossibleInteraction) == 0x188);
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