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https://github.com/zeldaret/tmc
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@@ -103,7 +103,8 @@ void CameraTarget_Action1(Entity* this) {
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if (this->timer) {
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this->timer--;
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} else {
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if ((gPossibleInteraction.currentObject->entity != NULL) && ((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) < 100)) {
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if ((gPossibleInteraction.currentObject->entity != NULL) &&
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((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) < 100)) {
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this->child = gPossibleInteraction.currentObject->entity;
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this->interactType = gPossibleInteraction.currentIndex;
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sub_08083A40(this);
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@@ -119,8 +120,8 @@ void CameraTarget_Action2(Entity* this) {
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u32 temp2;
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const KinstoneWorldEvent* ptr;
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if ((this->type != 1) &&
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(((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) >= 100 || (this->child != gPossibleInteraction.currentObject->entity)))) {
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if ((this->type != 1) && (((u8)(gPossibleInteraction.currentObject->kinstoneId - 1) >= 100 ||
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(this->child != gPossibleInteraction.currentObject->entity)))) {
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sub_080838DC(this);
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} else {
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this->x = this->child->x;
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