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Document various fields and functions
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@@ -78,7 +78,7 @@ void sub_080AA78C(Entity* this) {
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if (this->subAction == 0) {
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animationState = (gPlayerEntity.animationState >> 1);
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if (animationState != this->type) {
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this->gustJarState &= 0xfb;
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this->gustJarState &= ~4;
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if (AnimationStateFlip90(animationState) != this->type) {
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return;
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}
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