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https://github.com/zeldaret/tmc
synced 2026-07-31 16:07:34 -04:00
Decompile Object64
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@@ -0,0 +1,120 @@
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/**
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* @file object64.c
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* @ingroup Objects
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*
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* @brief Object64 object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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typedef struct {
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/*0x00*/ Entity base;
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} Object64Entity;
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void sub_08093E3C(Object64Entity*);
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void sub_08093EAC(Object64Entity*);
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void sub_08093ED0(Object64Entity*);
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void sub_08093EF0(Object64Entity*);
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typedef struct {
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u16 unk_0;
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u8 unk_2;
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u8 unk_3;
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} struct_08122950;
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const struct_08122950 gUnk_08122950[] = {
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{ 244, 31, 0 },
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{ 0, 31, 0 },
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{ 0, 31, 0 },
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};
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void Object64(Object64Entity* this) {
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static void (*const gUnk_0812295C[])(Object64Entity*) = {
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sub_08093E3C,
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sub_08093EAC,
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};
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gUnk_0812295C[super->action](this);
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}
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void sub_08093E3C(Object64Entity* this) {
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const u16* ptr;
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super->action = 1;
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super->flags &= 0x7f;
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super->spriteSettings.draw = 1;
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if (super->collisionLayer == 0) {
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ResolveCollisionLayer(super);
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}
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InitializeAnimation(super, super->type);
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ptr = &gUnk_08122950[super->type].unk_0;
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if ((ptr[0] != 0) && ((super->type2 & 0x40) == 0)) {
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EnqueueSFX(ptr[0]);
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}
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if ((super->type2 & 0x20) != 0) {
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super->spriteRendering.b3 = 1;
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}
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}
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void sub_08093EAC(Object64Entity* this) {
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static void (*const gUnk_08122964[])(Object64Entity*) = {
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sub_08093ED0,
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sub_08093EF0,
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};
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gUnk_08122964[gUnk_08122950[super->type].unk_2 >> 4](this);
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}
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void sub_08093ED0(Object64Entity* this) {
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GetNextFrame(super);
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if ((super->frame & 0x80) != 0) {
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DeleteEntity(super);
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}
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}
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void sub_08093EF0(Object64Entity* this) {
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Entity* object;
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switch (super->type) {
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case 0:
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if (super->subAction != 0) {
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return;
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}
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GetNextFrame(super);
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if ((super->frame & 0x80) == 0) {
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return;
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}
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object = CreateObject(OBJECT_64, 1, 0);
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if (object != NULL) {
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object->parent = super->parent;
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CopyPosition(super, object);
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}
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DeleteThisEntity();
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break;
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case 1:
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GetNextFrame(super);
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if ((super->frame & 1) != 0) {
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super->frame = 0;
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object = CreateObject(OBJECT_64, 2, 0);
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if (object != NULL) {
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object->parent = super->parent;
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CopyPosition(super, object);
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}
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}
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if ((super->frame & 0x80) == 0) {
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return;
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}
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if (super->parent == &gPlayerEntity) {
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SoundReq(SFX_PLY_VO6);
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sub_08079D84();
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}
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DeleteThisEntity();
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break;
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case 2:
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GetNextFrame(super);
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if ((super->frame & 0x80) == 0) {
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return;
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}
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DeleteThisEntity();
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break;
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}
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}
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