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https://github.com/zeldaret/tmc
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start enemy4D.c
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@@ -110,4 +110,6 @@ extern void Enemy66(Entity*);
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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+1
-1
@@ -28,7 +28,7 @@ typedef struct {
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u8 storyPanelIndex;
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u16 transitionTimer;
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u16 field_0xa;
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u8 field_0xc[0x4];
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u8* field_0xc;
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u8 unk10[2];
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u8 field_0x12;
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u8 unk13;
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