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start enemy4D.c
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@@ -110,4 +110,6 @@ extern void Enemy66(Entity*);
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extern u32 GetNextFunction(Entity*);
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
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extern void sub_08001324(Entity*);
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#endif
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