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start enemy4D.c
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@@ -28,7 +28,7 @@ typedef struct {
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u8 storyPanelIndex;
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u16 transitionTimer;
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u16 field_0xa;
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u8 field_0xc[0x4];
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u8* field_0xc;
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u8 unk10[2];
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u8 field_0x12;
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u8 unk13;
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