Finish decompiling object49.c

This commit is contained in:
Marcus Huderle
2020-08-05 17:46:53 -05:00
parent 1912771187
commit 1cbdcf5a36
9 changed files with 165 additions and 409 deletions
+2 -2
View File
@@ -57,7 +57,7 @@ extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void sub_080045D4();
extern u8 sub_080045D4(s16, s16, u16, u16);
extern void sub_0806F69C();
extern void sub_0805E3A0(Entity*, u32);
extern void sub_0806D0B0(Entity*);
@@ -191,7 +191,7 @@ extern void sub_0801E738(u32);
extern void sub_080A70AC(void*);
extern void sub_080A7114(u32);
extern void sub_08001242(void);
extern void sub_08003FC4(Entity*, u32);
extern u32 sub_08003FC4(Entity*, u32);
extern u8 sub_080043E8(Entity*);
extern void sub_08001290(Entity*, u32);
extern void sub_08004488(u32);
+2 -2
View File
@@ -43,8 +43,8 @@ typedef struct {
extern struct_02002A40 gUnk_02002A40;
typedef struct {
u16 frameCount; // regular frame count? does anything reset it?
u8 field_0x2[6];
u32 frameCount; // regular frame count? does anything reset it?
u8 field_0x4[0x4];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa; // seems to be a tile type