mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 23:01:43 -04:00
Finish decompiling object49.c
This commit is contained in:
+1
-7
@@ -1,12 +1,12 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "trig.h"
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#include "random.h"
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#include "link.h"
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// Lakitu
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extern void EnemyFunctionHandler(Entity *, void (*const funcs[])(Entity*));
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extern void SetChildOffset(Entity *, u32, u32, u32);
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// sub_0803C758
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extern void sub_0803CAD0(Entity *);
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@@ -41,7 +41,6 @@ extern void sub_0803CB64(Entity *);
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extern void sub_0803CB34(Entity *);
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// sub_0803CA0C
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extern u32 sub_08003FC4(Entity *, u32);
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extern void sub_0803CC08(Entity *this);
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// sub_0803CA4C
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@@ -51,12 +50,7 @@ extern u32 sub_080041A0(Entity *, Entity *, u32, u32);
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// sub_0803CA84
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extern u32 GetFacingDirection(Entity *, Entity *);
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// sub_0803CAD0
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extern u8 sub_080045D4(s16, s16, u16, u16);
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extern void sub_080AEFE0(Entity *);
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// sub_0803CB64
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extern void PositionRelative(Entity *, Entity *, u32, u32);
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extern void sub_08004488(u32);
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typedef struct {
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@@ -1,13 +1,11 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
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extern void sub_0804AA30(Entity*, void (*const func[][])(Entity*));
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extern void sub_0804A7D4(Entity*);
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extern void sub_0804A720(Entity*);
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extern void sub_08045678(Entity*);
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extern void sub_080AEFE0(void);
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extern u32 sub_08003FC4(Entity*, u32);
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extern void sub_08045678(Entity*);
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extern void (*const gUnk_080D1868[])(Entity*);
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@@ -25,7 +23,7 @@ void sub_080455BC(Entity *this)
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void sub_080455D4(Entity *this)
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{
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sub_0804AA30(this, &gUnk_080D1868);
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sub_0804AA30(this, gUnk_080D1868);
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}
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void sub_080455E4(Entity *this)
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@@ -53,7 +51,7 @@ void sub_08045618(Entity *this)
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void sub_08045654(Entity *this)
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{
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sub_080AEFE0();
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sub_080AEFE0(this);
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GetNextFrame(this);
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if (sub_08003FC4(this, 0x1800) == 0) {
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sub_08045678(this);
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+1
-1
@@ -1,5 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "npc.h"
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#include "textbox.h"
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#include "link.h"
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@@ -28,7 +29,6 @@ extern void sub_080606D8(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern void sub_080788E0(Entity*);
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extern void sub_08004488(u32);
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extern void sub_08003FC4(Entity*, u32);
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extern void sub_080606C0(Entity*);
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extern void sub_0800451C(Entity*);
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extern void sub_08078784(Entity*, u32);
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+1
-2
@@ -1,5 +1,6 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "room.h"
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#include "flags.h"
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@@ -16,10 +17,8 @@ void DeleteThisEntity(void);
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extern Entity* GetEntityByType(u32, u32);
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extern void sub_080686C4(Entity*, Entity*);
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extern void sub_0806F62C(Entity*, u32, u32);
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extern u32 sub_08003FC4(Entity*, u32);
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extern void PlaySFX(u32);
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extern void SetTileType(u32, u32, u32);
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extern void sub_0807BA8C(u16, u32);
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extern Entity gLinkEntity;
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extern RoomControls gRoomControls;
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+155
-12
@@ -1,19 +1,22 @@
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#include "global.h"
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#include "entity.h"
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#include "functions.h"
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#include "position.h"
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#include "random.h"
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#include "structures.h"
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static void sub_0808F2B0(Entity*);
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static void sub_0808F14C(Entity*);
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static void sub_0808F244(Entity*);
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extern u32 Random(void);
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extern void sub_0808F2B0(Entity*);
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extern u32 sub_08003FC4(Entity*, u32);
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void sub_0808F14C(Entity*);
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extern void PlaySFX(u32);
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extern void sub_0806FCF4(Entity*, u32, u32, u32);
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extern void sub_0808F244(Entity*);
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extern void sub_0805EC9C(Entity*, u32, u32, u32);
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extern void sub_0808F5EC(Entity*);
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extern bool32 sub_0806F3E4(Entity *);
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extern void (*const gUnk_08121E5C[])(Entity*);
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extern void (*const gUnk_08121E88[])(Entity*);
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extern void (*const gUnk_08121E98[])(Entity*);
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extern const u16 gUnk_08121EA0[];
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void Object49(Entity* this) {
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gUnk_08121E5C[this->entityType.form](this);
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@@ -52,7 +55,7 @@ void sub_0808F0D0(Entity* this) {
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sub_0808F14C(this);
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}
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void sub_0808F14C(Entity* this) {
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static void sub_0808F14C(Entity* this) {
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sub_0808F2B0(this);
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if (sub_08003FC4(this, 0x2000) == 0) {
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this->action++;
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@@ -103,7 +106,7 @@ void sub_0808F1F8(Entity *this)
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sub_0808F244(this);
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}
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void sub_0808F244(Entity *this)
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static void sub_0808F244(Entity *this)
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{
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this->spriteSettings.b.draw = this->parent->spriteSettings.b.draw;
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@@ -119,7 +122,7 @@ void sub_0808F244(Entity *this)
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}
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}
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void sub_0808F2B0(Entity *this)
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static void sub_0808F2B0(Entity *this)
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{
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sub_0805EC9C(this, *(u32 *)&this->field_0x74, *(u32 *)&this->field_0x78, this->field_0x70.WORD);
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}
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@@ -152,4 +155,144 @@ void sub_0808F2C0(Entity *this)
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if (this->action == 0xff) {
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DeleteThisEntity();
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}
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}
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}
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void sub_0808F370(Entity* this) {
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if (this->action == 0) {
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if (this->parent->previousActionFlag == 1) {
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this->action = 1;
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this->field_0x70.WORD = 0;
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sub_0808F5EC(this);
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}
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} else {
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u8 flag = this->parent->previousActionFlag - 1;
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if (flag < 5) {
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if (this->field_0x70.WORD == 0) {
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if (--(*(u32 *)&this->field_0x74) == -1) {
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this->field_0x70.WORD = gUnk_08121EA0[Random() & 1];
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}
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} else {
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if (--this->field_0x70.WORD == 0) {
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sub_0808F5EC(this);
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}
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}
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} else {
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this->action = 0;
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*(u32 *)&this->field_0x74 = 0;
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}
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}
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}
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void sub_0808F3DC(Entity* this) {
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if (this->action == 0) {
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this->spriteSettings.b.draw = 1;
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this->action = 1;
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this->actionDelay = 120;
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InitializeAnimation(this, this->entityType.form + 1);
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// TODO: This block of code might supposed to be a switch statement.
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if (this->entityType.form != 8) {
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if (this->entityType.form == 7) {
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sub_0806FAD8(this->attachedEntity, this);
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return;
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}
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} else {
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this->damageType = this->attachedEntity->damageType;
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this->attachedEntity->damageType = 0x7E;
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}
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ResolveEntityOnTop(this->attachedEntity, this);
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} else {
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if (*(u32 *)&this->parent->field_0x74 == 0) {
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if (this->entityType.form == 8) {
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this->attachedEntity->damageType = this->damageType;
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}
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DeleteThisEntity();
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}
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if (this->entityType.form == 5 && this->frames.b.f0) {
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Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 8, 0);
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if (entity) {
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entity->parent = this->parent;
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entity->attachedEntity = this->parent->parent;
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}
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}
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GetNextFrame(this);
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CopyPositionAndSpriteOffset(this->attachedEntity, this);
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}
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}
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void sub_0808F498(Entity* this) {
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u32 var0;
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if (this->action != 0) {
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if (sub_0806F3E4(this)) {
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if (gScreenTransition.frameCount % 16 == 0) {
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PlaySFX(0xEF);
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}
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DeleteThisEntity();
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}
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if (--this->actionDelay == 0xFF) {
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DeleteThisEntity();
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}
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if (gLinkState.field_0x1c != 1) {
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DeleteThisEntity();
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}
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} else {
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this->action = 1;
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this->actionDelay = 64;
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var0 = this->entityType.parameter != 0 ? 44 : 43;
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this->x.HALF.HI -= this->parent->boundingBox->field_0x6;
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this->x.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x6 * 2);
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this->y.HALF.HI -= this->parent->boundingBox->field_0x7;
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this->y.HALF.HI += (s32)Random() % (this->parent->boundingBox->field_0x7 * 2);
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sub_0801D2B4(this, var0);
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InitializeAnimation(this, 4);
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}
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}
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void sub_0808F554(Entity* this) {
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CopyPositionAndSpriteOffset(this->parent, this);
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this->spriteOffsetY -= 24;
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if ((s8)this->parent->spriteOffsetX != 0) {
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this->spriteOffsetX += (s8)this->parent->spriteOffsetX / 2;
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}
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if (this->action != 0) {
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if (*(u32 *)&this->cutsceneBeh) {
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if (--(*(u32 *)&this->cutsceneBeh) == 0) {
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DeleteThisEntity();
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}
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}
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GetNextFrame(this);
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} else {
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this->action = 1;
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this->spriteRendering.b3 = this->parent->spriteRendering.b3;
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this->spriteOrientation.flipY = this->parent->spriteOrientation.flipY;
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this->spritePriority.b0 = 0;
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InitializeAnimation(this, 3);
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}
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}
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void sub_0808F5EC(Entity* this) {
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Entity* entity = CreateObjectWithParent(this->attachedEntity, 0x49, 5, 0);
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if (entity) {
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entity->parent = this;
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entity->attachedEntity = this->attachedEntity;
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}
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entity = CreateObjectWithParent(this->attachedEntity, 0x49, 6, 0);
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if (entity) {
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entity->parent = this;
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entity->attachedEntity = this->attachedEntity;
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}
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entity = CreateObjectWithParent(this->attachedEntity, 0x49, 7, 0);
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if (entity) {
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entity->parent = this;
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entity->attachedEntity = this->attachedEntity;
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}
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*(u32 *)&this->field_0x74 = 600;
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}
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