Decompile playerItemGustJar asm funcs

This commit is contained in:
Tal Hayon
2022-03-02 22:29:15 +02:00
parent 4e10e89cca
commit 1cdfd41e01
7 changed files with 118 additions and 258 deletions
+115 -11
View File
@@ -1,23 +1,32 @@
#include "entity.h"
#include "player.h"
#include "functions.h"
extern void (*const gUnk_08132700[])(Entity*);
#include "sound.h"
extern Hitbox gUnk_08132B28;
void sub_080ADC84(Entity*);
void PlayerItemGustJar_Init(Entity*);
void PlayerItemGustJar_Action1(Entity*);
void PlayerItemGustJar_Action2(Entity*);
void PlayerItemGustJar_Action3(Entity*);
void PlayerItemGustJar_Action4(Entity*);
void sub_080ADCDC(Entity*, u32);
void sub_080ADCA0(Entity*, u32);
void PlayerItemGustJar(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
PlayerItemGustJar_Init, PlayerItemGustJar_Action1, PlayerItemGustJar_Action2,
PlayerItemGustJar_Action3, PlayerItemGustJar_Action4,
};
if (((Entity*)gPlayerState.item != this) || (gPlayerState.field_0x1c == 0)) {
DeleteThisEntity();
}
gUnk_08132700[this->action](this);
actionFuncs[this->action](this);
sub_08078E84(this, &gPlayerEntity);
}
void sub_080ADA6C(Entity* this) {
void PlayerItemGustJar_Init(Entity* this) {
this->action = 1;
this->field_0xf = 0xf;
this->hitbox = &gUnk_08132B28;
@@ -30,7 +39,7 @@ void sub_080ADA6C(Entity* this) {
InitAnimationForceUpdate(this, this->animationState >> 1);
}
void sub_080ADAA8(Entity* this) {
void PlayerItemGustJar_Action1(Entity* this) {
sub_080ADC84(this);
if ((this->frame & 0x80) != 0) {
this->action = 2;
@@ -40,9 +49,73 @@ void sub_080ADAA8(Entity* this) {
}
}
ASM_FUNC("asm/non_matching/playerItemGustJar/sub_080ADAD4.inc", void sub_080ADAD4(Entity* this))
void PlayerItemGustJar_Action2(Entity* this) {
u32 in_r2;
int windSound;
void sub_080ADC14(Entity* this) {
if (gPlayerState.field_0x1c == 3) {
this->action++;
InitAnimationForceUpdate(this, (gPlayerEntity.animationState >> 1) + 8);
} else if (gPlayerState.field_0x1c == 6) {
this->action = 4;
InitAnimationForceUpdate(this, (gPlayerEntity.animationState >> 1) + 4);
} else {
windSound = 0;
if (this->type != 0) {
if (this->type == 1) {
sub_080ADCA0(this, 4);
this->actionDelay = 24;
this->type = 2;
} else {
sub_080ADCDC(this, 1);
if (--this->actionDelay == 0xff) {
sub_080ADCA0(this, 0);
this->type = 0;
}
}
} else {
if ((gPlayerState.field_0x1c & 0xf) == 7) {
this->frameDuration = 0x7f;
}
switch (gPlayerState.field_0x1d) {
case 3:
sub_080ADCDC(this, 3);
this->palette.b.b0 = 0;
in_r2 = 3;
windSound = SFX_WIND3;
break;
case 2:
sub_080ADCDC(this, 2);
this->palette.b.b0 = 4;
in_r2 = 2;
windSound = SFX_WIND2;
break;
case 1:
sub_080ADCDC(this, 1);
this->palette.b.b0 = 1;
in_r2 = 1;
windSound = SFX_WIND1;
break;
}
if ((gPlayerState.field_0x1c & 0xf) == 7) {
windSound = SFX_EE;
in_r2 = 1;
}
this->field_0xf = this->field_0xf - in_r2;
}
if ((s8)this->field_0xf < 0) {
if (windSound) {
SoundReq(windSound);
}
this->field_0xf = 15;
}
this->frameIndex = gPlayerEntity.frameIndex - (gPlayerEntity.frame & 0x7f);
}
}
void PlayerItemGustJar_Action3(Entity* this) {
switch (gPlayerState.field_0x1c & 0xf) {
case 6:
this->action += 1;
@@ -58,7 +131,7 @@ void sub_080ADC14(Entity* this) {
}
}
void sub_080ADC60(Entity* this) {
void PlayerItemGustJar_Action4(Entity* this) {
if ((this->frame & 0x80) != 0) {
this->spriteSettings.draw = 0;
} else {
@@ -70,6 +143,37 @@ void sub_080ADC84(Entity* this) {
this->spriteSettings.flipX = gPlayerEntity.spriteSettings.flipX;
}
ASM_FUNC("asm/non_matching/playerItemGustJar/sub_080ADCA0.inc", void sub_080ADCA0(Entity* this, u32 param_1))
extern const u8* gUnk_08132714[];
ASM_FUNC("asm/non_matching/playerItemGustJar/sub_080ADCDC.inc", void sub_080ADCDC(Entity* this))
void sub_080ADCA0(Entity* this, u32 param_2) {
const u8* pFVar1 = gUnk_08132714[(param_2 + (gPlayerEntity.animationState >> 1))];
const u8* pFVar2;
this->animPtr = (void*)pFVar1;
this->animIndex = *pFVar1;
pFVar2 = pFVar1 + 1;
this->animPtr = (void*)pFVar2;
this->frameDuration = *pFVar2;
this->animPtr = (void*)++pFVar2;
sub_080042D0(this, this->animIndex, this->spriteIndex);
}
void sub_080ADCDC(Entity* this, u32 param_2) {
u32 bVar1;
u8* pFVar3;
bVar1 = this->frameDuration;
this->frameDuration = (u8)(bVar1 - param_2);
if ((int)((bVar1 - param_2) * 0x1000000) < 1) {
if (*(u8*)this->animPtr == 0xff) {
this->animPtr = (u8*)this->animPtr + 1;
this->animPtr = (u8*)this->animPtr - *(u8*)this->animPtr;
}
pFVar3 = this->animPtr;
this->animIndex = *pFVar3;
this->animPtr = ++pFVar3;
this->frameDuration += *pFVar3;
this->animPtr = ++pFVar3;
sub_080042D0(this, this->animIndex, this->spriteIndex);
}
}