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https://github.com/zeldaret/tmc
synced 2026-06-28 03:03:15 -04:00
Extract dungeon maps
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+12
-12
@@ -53,7 +53,7 @@ extern const Data gUnk_080B44C2[];
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void sub_0801AD6C(const Data*, u32);
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bool32 sub_0801A4F8(void);
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bool32 sub_0801AA58(Entity*, u32, u32);
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void sub_0801AB08(u16*, LayerStruct*);
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void RenderTilemapToScreenblock(u16*, LayerStruct*);
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u32 sub_0801AC68(u32 position, u32 data);
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@@ -132,30 +132,30 @@ void SetBGDefaults(void) {
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gMapTop.bgSettings->control = gUnk_080B77C0[1];
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}
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void sub_080197D4(struct_08109194* param_1) {
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void LoadMapData(MapDataDefinition* dataDefinition) {
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u32 uVar1;
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u8* src;
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void* dest;
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do {
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dest = param_1->dest;
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dest = dataDefinition->dest;
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if (dest != NULL) {
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src = &gMapData + (param_1->src & 0x7fffffff);
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if ((param_1->size & 0x80000000) != 0) {
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src = &gMapData + (dataDefinition->src & 0x7fffffff);
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if ((dataDefinition->size & 0x80000000) != 0) {
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if ((u32)dest >> 0x18 == 6) {
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LZ77UnCompVram(src, dest);
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} else {
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LZ77UnCompWram(src, dest);
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}
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} else {
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MemCopy(src, dest, param_1->size);
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MemCopy(src, dest, dataDefinition->size);
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}
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} else {
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LoadPaletteGroup(*(u16*)param_1);
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LoadPaletteGroup(*(u16*)dataDefinition);
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sub_080533CC();
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}
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param_1++;
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} while (((param_1 - 1)->src & 0x80000000) != 0);
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dataDefinition++;
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} while (((dataDefinition - 1)->src & 0x80000000) != 0);
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}
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// Has ifdefs for other variants
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@@ -841,7 +841,7 @@ bool32 sub_0801AA58(Entity* this, u32 param_2, u32 param_3) {
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return FALSE;
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}
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void sub_0801AB08(u16* specialData, LayerStruct* layer) {
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void RenderTilemapToScreenblock(u16* specialData, LayerStruct* layer) {
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u16* metatiles;
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u16* mapData;
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u16* mapDataClone;
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@@ -1039,10 +1039,10 @@ void sub_0801AE44(bool32 loadGfx) {
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}
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if ((gRoomControls.scroll_flags & 1) == 0) {
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if (gMapBottom.bgSettings != NULL) {
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sub_0801AB08(gMapDataBottomSpecial, &gMapBottom);
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RenderTilemapToScreenblock(gMapDataBottomSpecial, &gMapBottom);
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}
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if (gMapTop.bgSettings != NULL) {
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sub_0801AB08(gMapDataTopSpecial, &gMapTop);
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RenderTilemapToScreenblock(gMapDataTopSpecial, &gMapTop);
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}
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} else {
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sub_0807C4F8();
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