mirror of
https://github.com/zeldaret/tmc
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Merge remote-tracking branch 'upstream/master'
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Executable
+187
@@ -0,0 +1,187 @@
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#include "global.h"
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#include "entity.h"
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#include "flags.h"
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#include "functions.h"
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#include "room.h"
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typedef struct {
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/*0x00*/ u16 unk0;
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/*0x02*/ u16 unk2;
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/*0x04*/ u8 unk4;
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/*0x05*/ u8 unk5;
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/*0x06*/ u8 unk6;
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/*0x07*/ u8 unk7;
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/*0x08*/ u8 *unk8;
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} unk_DoorProperty;
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typedef struct {
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/*0x00*/ u8 filler0[0x8];
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/*0x08*/ u32 unk8;
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} unk_80868EC;
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static void sub_080868EC(Entity* entity, unk_80868EC* arg1);
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static bool32 sub_080867CC(u32);
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static void sub_0808681C(Entity*);
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static u8 sub_08086954(Entity*);
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extern u32 sub_080562CC(u32, u32, u32, u32);
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extern void sub_08078AC0(u32, u32, u32);
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extern void* GetCurrentRoomProperty(u8);
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extern void (*const gUnk_081206B4[])(Entity*);
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extern BoundingBox gUnk_081206AC; // TODO: should be const
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void HouseDoorExterior(Entity* this) {
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gUnk_081206B4[this->entityType.parameter](this);
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}
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void sub_080866D8(Entity* this) {
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unk_DoorProperty* prop;
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Entity* entity;
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u32 i;
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if (this->action == 0) {
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this->action = 1;
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*((u32 *)(&this->field_0x68)) = 0;
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this->field_0x6c.HALF.LO = this->actionDelay;
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sub_0805E3A0(this, 6);
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}
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prop = GetCurrentRoomProperty(this->field_0x6c.HALF.LO);
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for (i = 0; prop->unk0 != 0xFFFF && i < 32; prop++, i++) {
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int mask = 1 << i;
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if ((*((u32 *)(&this->field_0x68)) & mask) == 0 &&
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sub_080867CC(prop->unk5) &&
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sub_080562CC(prop->unk0, prop->unk2, 32, 32)) {
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entity = CreateObject(0x19, prop->unk7, prop->unk6);
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if (entity) {
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entity->field_0x6c.HALF.LO = i;
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entity->x.HALF.HI = gRoomControls.roomOriginX + prop->unk0 + 16;
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entity->y.HALF.HI = gRoomControls.roomOriginY + prop->unk2 + 32;
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entity->parent = this;
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entity->field_0x68.HWORD = prop->unk0;
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entity->field_0x6a.HWORD = prop->unk2;
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entity->collisionLayer = prop->unk4;
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entity->previousActionFlag = prop->unk5;
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UpdateSpriteForCollisionLayer(entity);
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*((u32 *)(&this->field_0x68)) |= mask;
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if (prop->unk8) {
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*((u32 **)(&entity->cutsceneBeh)) = StartCutscene(entity, prop->unk8);
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}
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}
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}
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}
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}
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static bool32 sub_080867CC(u32 arg0) {
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if (arg0 == 0) {
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return TRUE;
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}
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if (arg0 != 2) {
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return TRUE;
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}
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return CheckGlobalFlag(TATEKAKE_HOUSE);
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}
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void sub_080867E4(Entity* this) {
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if (!sub_080562CC(this->field_0x68.HWORD, this->field_0x6a.HWORD, 32, 32)) {
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*((u32 *)(&this->parent->field_0x68)) = *((u32 *)(&this->parent->field_0x68)) & ~(1 << this->field_0x6c.HALF.LO);
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DeleteThisEntity();
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}
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sub_0808681C(this);
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}
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static void sub_0808681C(Entity* this) {
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switch (this->action) {
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case 0:
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this->action = 1;
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this->actionDelay = 8;
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this->spriteSettings.b.draw = 1;
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this->frameIndex = 0;
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this->boundingBox = &gUnk_081206AC;
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if (this->previousActionFlag == 1) {
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this->action = 2;
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this->frameIndex = 1;
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}
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if (this->flags & 0x2) {
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this->action = 2;
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}
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break;
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case 1:
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if (!sub_08086954(this)) {
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this->action++;
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this->frameIndex = 1;
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sub_08078AC0(16, 0, 1);
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PlaySFX(0x111);
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}
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break;
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}
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if (this->flags & 0x2) {
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ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
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sub_080868EC(this, *(void **)&this->cutsceneBeh);
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}
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}
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void sub_080868B0(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->spriteSettings.b.draw = 1;
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this->boundingBox = &gUnk_081206AC;
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this->actionDelay = 8;
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}
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ExecuteScriptCommandSet(this, *(u32 **)&this->cutsceneBeh);
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sub_080868EC(this, *(void **)&this->cutsceneBeh);
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}
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static void sub_080868EC(Entity* entity, unk_80868EC* arg1) {
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u32 var0 = arg1->unk8;
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arg1->unk8 = 0;
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while (var0 != 0) {
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u32 rightMostSetBit = var0 & (~var0 + 1);
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var0 ^= rightMostSetBit;
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switch (rightMostSetBit) {
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case 0x80:
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entity->frameIndex = 0;
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break;
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case 0x100:
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entity->frameIndex = 1;
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break;
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}
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}
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if (entity->frameIndex == 0) {
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sub_0800445C(entity);
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}
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}
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void sub_0808692C(Entity* this) {
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this->flags &= 0xFD;
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this->entityType.parameter = 2;
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this->action = this->frameIndex == 0 ? 1 : 2;
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this->previousActionFlag = 0;
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this->actionDelay = 8;
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}
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static u8 sub_08086954(Entity* this) {
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if (sub_0800445C(this)) {
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if (sub_0806ED9C(this, 6, 20) >= 0 &&
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gLinkEntity.animationState == 0 &&
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(u16)gLinkState.field_0x90.HALF.LO == 0x400 &&
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gLinkState.jumpStatus == 0) {
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this->actionDelay--;
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}
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} else {
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this->actionDelay = 8;
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}
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return this->actionDelay;
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}
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// TODO: Second arg is some unknown struct.
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void sub_080869A4(Entity* entityA, u32* entityB) {
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entityB[5] = 0;
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if (!sub_08086954(entityA)) {
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entityA->actionDelay = 8;
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entityB[5] = 1;
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}
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}
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