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position.c tentative
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+2
-2
@@ -4,6 +4,7 @@
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#include "global.h"
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#include "entity.h"
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#include "position.h"
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// Identified
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extern u32 Random(void);
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@@ -23,7 +24,6 @@ extern u32 CheckKinstoneFused(u32);
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extern void ForceEquipItem(u8, u8);
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extern void LoadRoomEntityList();
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void ModHealth(s32);
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void PositionRelative(Entity*, Entity*, u32, u32);
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void CopyPosition(Entity*, Entity*);
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extern u32* StartCutscene(Entity*, u8*);
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@@ -66,7 +66,7 @@ extern void sub_0806FF88(Entity*, u32, u32);
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extern void sub_0807000C(Entity*);
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extern void sub_0805E47C(Entity*);
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extern void sub_0805E584(Entity*);
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extern void sub_0806FAB0(Entity*, Entity*);
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extern void ResolveEntityOnTop(Entity*, Entity*);
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extern void sub_0806ED78(Entity*);
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extern void sub_08068BEC(Entity*, u32);
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extern void sub_08078778(Entity*);
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@@ -0,0 +1,13 @@
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#ifndef POSITION_H
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#define POSITION_H
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#include "global.h"
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#include "entity.h"
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void CopyPosition(Entity*, Entity*);
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void PositionEntityOnTop(Entity*, Entity*);
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void PositionRelative(Entity*, Entity*, s32, s32);
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void sub_0806FA90(Entity*, Entity*, s32, s32);
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void ResolveEntityOnTop(Entity*, Entity*);
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#endif
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