position.c tentative

This commit is contained in:
theo3
2020-06-16 12:06:23 -07:00
parent c9ab3b9815
commit 1e384fe0a3
46 changed files with 133 additions and 201 deletions
+2 -2
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@@ -20,7 +20,7 @@ extern void (*gUnk_08124798[])(Entity*);
extern void (*gUnk_081247A0[])(Entity*);
extern void (*gUnk_081247AC[])(Entity*);
extern Entity* CreateObject(u32, u32, u32);
extern void sub_0806FA30(Entity*, Entity*);
extern void PositionEntityOnTop(Entity*, Entity*);
extern void sub_0807BB68(u32*, u32, u32);
extern u8 gUnk_02034490;
@@ -164,7 +164,7 @@ Entity* sub_0809F770(Entity* this) {
cloud = CreateObject(163, 1, 0);
if (cloud != NULL) {
sub_0806FA30(this, cloud);
PositionEntityOnTop(this, cloud);
uVar1 = Random();
cloud->x.HALF.HI = ((cloud->x.HALF.HI - 16) + (uVar1 >> 0)) & 31;
cloud->y.HALF.HI = ((cloud->y.HALF.HI - 16) + (uVar1 >> 8)) & 31;
-11
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@@ -1,11 +0,0 @@
#include "global.h"
#include "entity.h"
extern void PositionRelative();
void CopyPosition(Entity* param_1, Entity* param_2)
{
PositionRelative(param_1, param_2, 0, 0);
return;
}
+2 -2
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@@ -81,13 +81,13 @@ void sub_08069428(Entity* this, s32 offsetX, bool32 createFx65) {
Entity* fx = CreateFx(this, 4, 0);
if (fx) {
PositionRelative(this, fx, offsetX, 0xFFF00000);
sub_0806FAB0(this, fx);
ResolveEntityOnTop(this, fx);
}
if (createFx65 != 0) {
fx = CreateFx(this, 65, 0);
if (fx) {
PositionRelative(this, fx, offsetX, 0xFFF00000);
sub_0806FAB0(this, fx);
ResolveEntityOnTop(this, fx);
}
}
}
+56
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@@ -0,0 +1,56 @@
#include "global.h"
#include "entity.h"
#include "position.h"
#include "functions.h"
extern u8 gUnk_08114F78[];
extern u8 gUnk_08114F80[];
void CopyPosition(Entity* param_1, Entity* param_2)
{
PositionRelative(param_1, param_2, 0, 0);
}
void PositionEntityOnTop(Entity* ent, Entity* ent2) {
PositionRelative(ent, ent2, 0, 0);
ResolveEntityOnTop(ent, ent2);
}
void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY) { // r0, r1, r2, r3
s32 x;
s32 y;
x = source->x.WORD;
target->x.WORD = x + offsetX;
y = source->y.WORD;
target->y.WORD = y + offsetY;
target->height = source->height; // ldr
target->collisionLayer = source->collisionLayer;
UpdateSpriteOrderAndFlip(target);
}
void CopyPositionAndSpriteOffset(Entity *param_1,Entity *param_2)
{
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1, param_2, 0, 0);
}
void sub_0806FA90(Entity *param_1,Entity *param_2, s32 offsetX, s32 offsetY)
{
param_2->spriteOffsetX = param_1->spriteOffsetX;
param_2->spriteOffsetY = param_1->spriteOffsetY;
PositionRelative(param_1,param_2, offsetX * 64 * 32 * 32, offsetY * 64 * 32 * 32);
}
void ResolveEntityOnTop(Entity *param_1,Entity *param_2)
{
param_2->ticks.b0 = gUnk_08114F78[param_1->ticks.b0];
}
void sub_0806FAD8(Entity *param_1,Entity *param_2)
{
param_2->ticks.b0 = gUnk_08114F80[param_1->ticks.b0];
}
-19
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@@ -1,19 +0,0 @@
#include "global.h"
#include "entity.h"
extern void UpdateSpriteOrderAndFlip(Entity*);
void PositionRelative(Entity* source, Entity* target, s32 offsetX, s32 offsetY) { // r0, r1, r2, r3
s32 x;
s32 y;
x = source->x.WORD;
target->x.WORD = x + offsetX;
y = source->y.WORD;
target->y.WORD = y + offsetY;
target->height = source->height; // ldr
target->collisionLayer = source->collisionLayer;
UpdateSpriteOrderAndFlip(target);
}
-23
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@@ -1,23 +0,0 @@
#include "global.h"
#include "entity.h"
extern void PositionRelative(Entity*, Entity*, s32, s32);
extern void sub_0806FAB0(Entity*, Entity*);
void sub_0806FA30(Entity* ent, Entity* ent2) {
PositionRelative(ent, ent2, 0, 0);
sub_0806FAB0(ent, ent2);
}
/*
thumb_func_start sub_0806FA30
sub_0806FA30: @ 0x0806FA30
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
movs r2, #0
movs r3, #0
bl PositionRelative
adds r0, r4, #0
adds r1, r5, #0
bl sub_0806FAB0
pop {r4, r5, pc}
*/
+1 -1
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@@ -59,7 +59,7 @@ void sub_0806A26C(Entity *this)
Entity *pEVar1;
pEVar1 = CreateObject(0xf,0x2f,0);
if (pEVar1 != NULL) {
sub_0806FA30(this, pEVar1);
PositionEntityOnTop(this, pEVar1);
if (uVar2 = Random(), uVar2)
{
unk = -unk; // wtf?!