Merge remote-tracking branch 'upstream/master'

This commit is contained in:
theo3
2020-08-19 19:06:54 -07:00
10 changed files with 370 additions and 845 deletions
+192 -1
View File
@@ -1,6 +1,7 @@
#include "global.h"
#include "functions.h"
#include "main.h"
#include "player.h"
#include "readKeyInput.h"
#include "screen.h"
@@ -38,7 +39,9 @@ typedef struct {
extern struct_020227E8 gUnk_020227E8;
typedef struct {
u8 filler0[0x800];
u8 filler0[0x29C];
u16 unk29C;
u8 filler29E[0x562];
} struct_02034CB0;
extern struct_02034CB0 gUnk_02034CB0;
@@ -46,6 +49,7 @@ extern struct_02034CB0 gUnk_02021F30;
extern SaveFile gSaveFiles[];
extern u32 gUsedPalettes;
extern u8 gUnk_02000D00[];
extern u16 gUnk_03001010[5];
static void sub_08050624(u32);
static void sub_0805066C(void);
@@ -374,3 +378,190 @@ void sub_08050910(void) {
gChooseFileState.subState = 0;
}
}
void sub_08050940(void) {
int saveFileId;
u32 newKeys;
int var1;
u32 var2;
if (gUnk_02019EE0.unk0) {
return;
}
saveFileId = gUnk_02019EE0.unk6;
newKeys = gUnk_03000FF0.newKeys;
if ((gUnk_03000FF0.heldKeys & L_BUTTON) && gUnk_02019EE0.unk8[saveFileId] == 1) {
newKeys &= ~(DPAD_UP | DPAD_DOWN);
}
var1 = ((struct_02000000 *)0x2000000)->gameLanguage > 1 ? 4 : 3;
var2 = gUnk_02032EC0.transitionType;
switch (newKeys) {
case DPAD_UP:
if (saveFileId > 0) {
saveFileId--;
}
break;
case DPAD_DOWN:
if (var1 - 1 > saveFileId) {
saveFileId++;
}
break;
case R_BUTTON:
if (gUnk_02019EE0.unk8[saveFileId] == 1) {
var2 = 3;
}
break;
case A_BUTTON:
case START_BUTTON:
sub_0805041C(saveFileId);
if (saveFileId == 3) {
var2 = 2;
} else {
switch (gUnk_02019EE0.unk8[saveFileId]) {
case 0:
var2 = 1;
break;
case 1:
var2 = 4;
break;
}
}
break;
}
if (gUnk_02032EC0.transitionType != var2) {
sub_080503BC(var2);
PlaySFX(0x6A);
}
saveFileId = (saveFileId + var1) % var1;
if (gUnk_02019EE0.unk6 != saveFileId) {
gUnk_02019EE0.unk6 = saveFileId;
sub_08050AFC(saveFileId);
PlaySFX(0x69);
}
if (gUnk_02019EE0.unk8[gUnk_02019EE0.unk6] == 1) {
sub_08050810();
}
}
void sub_08050A64(u32 saveFileId) {
if (gUnk_02019EE0.unk8[saveFileId] != 1) {
return;
}
gUnk_03001010[2] = 0;
gUnk_03001010[3] = 0;
gUnk_03001010[4] = 0x400;
// Draw the save file's obtained elements.
if (GetInventoryValue(0x40)) {
gUnk_03001010[0] = 0xA2;
gUnk_03001010[1] = 0x36;
sub_080ADA14(0x145, 0x24);
}
if (GetInventoryValue(0x41)) {
gUnk_03001010[0] = 0x96;
gUnk_03001010[1] = 0x3D;
sub_080ADA14(0x145, 0x22);
}
if (GetInventoryValue(0x42)) {
gUnk_03001010[0] = 0xAE;
gUnk_03001010[1] = 0x3D;
sub_080ADA14(0x145, 0x23);
}
if (GetInventoryValue(0x43)) {
gUnk_03001010[0] = 0xA2;
gUnk_03001010[1] = 0x44;
sub_080ADA14(0x145, 0x21);
}
}
void sub_08050B3C(u16*);
void sub_08050AFC(u32 saveFileId) {
sub_0805041C(saveFileId);
_DmaZero(&gUnk_02021F30, sizeof(gUnk_02021F30));
if (gUnk_02019EE0.unk8[saveFileId] == 1) {
sub_08050B3C(&gUnk_02021F30.unk29C);
}
gScreen.bg.bg2yOffset = 1;
}
// typedef struct {
// u16* unk0;
// u32 unk4;
// } unk_08050B3C;
// extern const u16 gUnk_080FC914[];
// void sub_08050B3C(u16* arg0) {
// unk_08050B3C sp;
// int var0;
// int var1;
// int var2;
// int var3;
// int var4;
// int var5;
// int var6;
// int var7;
// u16* var8;
// sp.unk0 = arg0;
// var0 = gUnk_02002A40.stats.health * 2;
// if (var0 == 0) {
// var0 = 1;
// }
// var1 = gUnk_02002A40.stats.maxHealth * 2;
// if (var1 == 0) {
// return;
// }
// if (var0 > var1) {
// var0 = var1;
// }
// sp.unk4 = var0 & 0x3;
// var2 = var0 >> 2;
// var5 = var2;
// if (var2 > 10) {
// var5 = 10;
// }
// var6 = var2;
// var6 -= 10;
// var7 = var6;
// if (var6 < 0) {
// var7 = 0;
// }
// var1 = var1 >> 2;
// var4 = var1;
// if (var1 > 10) {
// var1 = 10;
// }
// var4 -= 10;
// sp.unk0[0] = 0xF24C;
// DmaCopy16(3, &gUnk_080FC914[10 - var5], &sp.unk0[1], var1 * 2);
// if (var4 > 0) {
// sp.unk0[0x20] = 0xF24C;
// DmaCopy16(3, &gUnk_080FC914[10 - var7], &sp.unk0[1], var4 * 2);
// }
// if (!sp.unk4) {
// return;
// }
// var8 = sp.unk0;
// if (var2 >= 10) {
// var2 = var6;
// var8 += 0x20;
// }
// var8[var2 + 1] = sp.unk4 - 0xDB3;
// }
+10 -11
View File
@@ -545,25 +545,24 @@ u32 sub_080322A4(Entity* this) {
return 0;
}
#if NON_MATCHING
void sub_080322E8(Entity* this) {
u8 tmp;
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
this->spriteSettings.b.flipX = this->spriteOrientation.flipX;
u32 flipX = this->spriteSettings.b.flipX;
this->spriteSettings.b.flipX = flipX ^ 1;
}
} else {
if ((this->direction & 0xf) &&
((this->direction >> 4 ^ 1) != -((int)((u32)this->spriteSettings.raw << 0x19) >> 0x1f))) {
this->field_0x78.HALF.LO = 6;
tmp = this->direction;
if (tmp & 0xF) {
tmp >>= 4;
tmp ^= 1;
if (tmp != this->spriteSettings.b.flipX) {
this->field_0x78.HALF.LO = 6;
}
}
}
}
#else
NAKED
void sub_080322E8(Entity* this) {
asm(".include \"asm/non_matching/acroBandits/sub_080322E8.inc\"");
}
#endif
void sub_08032338(Entity *this) {
if ((((Entity*)this->field_0x7c.WORD)->actionDelay += 15) != 80)
+59
View File
@@ -0,0 +1,59 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void (*const gUnk_08121EA4[])(Entity*);
extern const u8 gUnk_08121EB0[];
extern const u8 gUnk_08121EB3[];
void BackgroundCloud(Entity* this) {
gUnk_08121EA4[this->action](this);
}
void sub_0808F658(Entity* this) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->spriteOrientation.flipY = 3;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = this->entityType.form;
this->frameIndex = this->entityType.form;
this->direction = 8;
this->nonPlanarMovement = gUnk_08121EB0[(this->entityType).form];
this->field_0x78.HWORD = gRoomControls.roomOriginX - 0x60;
this->field_0x7a.HWORD = gRoomControls.roomOriginX + gRoomControls.filler2[3] + 0x60;
this->animationState = 0;
this->x.HALF.HI += (Random() & 0xf) << 4;
this->actionDelay = 0;
this->previousActionFlag = 0;
}
void sub_0808F6E0(Entity* this) {
sub_0806F69C(this);
if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD ||
(s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD)
this->action = 2;
}
void sub_0808F70C(Entity* this) {
if (this->previousActionFlag == 0) {
this->previousActionFlag = 1;
this->actionDelay = ((Random() & 7) << 3) + 31;
if ((this->direction & 0x10)) {
this->x.HALF.HI = this->field_0x7a.HWORD;
} else {
this->x.HALF.HI = this->field_0x78.HWORD;
}
if (this->entityType.form == 2)
this->y.HALF.HI = gUnk_08121EB3[this->entityType.parameter * 2 + (Random() & 1)];
}
if (this->previousActionFlag == 1) {
if (--this->actionDelay == 0) {
this->action = 1;
this->previousActionFlag = 0;
}
}
}
+102
View File
@@ -0,0 +1,102 @@
#include "global.h"
#include "entity.h"
#include "functions.h"
extern void sub_0800449C(Entity*, u32);
extern u32 sub_0806FC80(Entity*, Entity*, s32);
extern void sub_0809CDF0(Entity*);
extern void (*const gUnk_08123E20[])(Entity*);
void BakerOven(Entity* this) {
gUnk_08123E20[this->action](this);
}
void sub_0809CC74(Entity* this) {
u32 i;
Entity* ent;
this->action = 1;
UpdateSpriteForCollisionLayer(this);
if (this->entityType.form == 0) {
this->spritePriority.b0 = 5;
/* Create steam clouds */
for (i = 0; i < 3; i++) {
ent = CreateObject(0x92, 1, i);
if (ent) {
ent->parent = this;
PositionRelative(this, ent, (((i + 1) / 2) * 0x100000) - 0x80000, -0xe0000);
}
}
sub_0809CDF0(this);
} else {
if (this->entityType.parameter & 1) {
this->spriteSettings.b.draw = 1;
this->actionDelay = 20;
} else {
this->action = 2;
this->actionDelay = (this->entityType.parameter & 2) ? 20 : 18;
}
InitializeAnimation(this, 0);
}
}
void sub_0809CD0C(Entity* this) {
u8* frames;
if (this->entityType.form) {
GetNextFrame(this);
frames = &this->frames.all;
if (*frames & 1) {
*frames &= 0xfe;
this->y.HALF.HI++;
}
if ((*frames & 0x80) && this->frameDuration == 1) {
this->action = 2;
this->spriteSettings.b.draw = 0;
}
/* Damage minish link if he touches a steam cloud */
if (this->field_0xf == 0 && gPlayerEntity.hurtBlinkTime == 0 && this->frameIndex &&
sub_0806FC80(this, &gPlayerEntity, 4)) {
this->field_0xf++;
ModHealth(-2);
sub_0800449C(&gPlayerEntity, 0x7a);
gPlayerEntity.hurtBlinkTime = 16;
gPlayerEntity.field_0x3e = 16;
gPlayerEntity.field_0x42 = 12;
gPlayerEntity.field_0x46 = 16;
}
}
}
void sub_0809CDB4(Entity* this) {
/* Reset cloud position and start animation. */
if (--this->actionDelay == 0) {
this->action = 1;
this->actionDelay = 30;
this->field_0xf = 0;
this->spriteSettings.b.draw = 1;
this->y.HALF.HI = this->parent->y.HALF.HI - 0xe;
InitializeAnimation(this, 0);
}
}
void sub_0809CDF0(Entity* this) {
u32 y;
this->field_0x80.HWORD = (((this->x.HALF.HI - gRoomControls.roomOriginX) >> 4) & 0x3f) |
(((this->y.HALF.HI - gRoomControls.roomOriginY) >> 4 & 0x3f) << 6);
y = this->field_0x80.HWORD;
SetTile(0x402e, y - 0x01, this->collisionLayer);
SetTile(0x4022, y - 0x00, this->collisionLayer);
SetTile(0x4022, y + 0x01, this->collisionLayer);
SetTile(0x4026, y - 0x41, this->collisionLayer);
SetTile(0x4026, y - 0x40, this->collisionLayer);
SetTile(0x4024, y - 0x3f, this->collisionLayer);
SetTile(0x4026, y - 0x81, this->collisionLayer);
SetTile(0x4026, y - 0x80, this->collisionLayer);
}