Fix format

This commit is contained in:
octorock
2024-01-06 18:22:00 +01:00
parent 560dfa45b1
commit 1ecc23d534
46 changed files with 291 additions and 295 deletions
-5
View File
@@ -7,8 +7,6 @@ extern u32 Random(void);
extern u32 GetRandomByWeight(const u8*);
extern void CloneTile(u32, u32, u32);
extern void SetTile(u32 tileIndex, u32 tilePos, u32 layer);
extern void UpdateScrollVram(void);
@@ -50,7 +48,6 @@ extern u32 sub_0800132C(struct Entity_*, struct Entity_*);
extern u32 sub_0800445C(struct Entity_*);
extern u32 CheckRectOnScreen(s32, s32, u32, u32);
extern u32 GetTileTypeRelativeToEntity(struct Entity_* entity, s32 xOffset, s32 yOffset);
extern u32 GetTileTypeAtEntity(struct Entity_* entity);
extern u32 GetTileTypeAtWorldCoords(s32 worldX, s32 worldY, u32 layer);
@@ -64,7 +61,6 @@ extern u32 GetActTileAtRoomCoords(u32 roomX, u32 roomY, u32 layer);
extern u32 GetActTileAtRoomTile(u32 roomTileX, u32 roomTileY, u32 layer);
extern u32 GetActTileAtTilePos(u16 tilePos, u8 layer);
/**
* Sets actTile for a tilePos.
*/
@@ -96,7 +92,6 @@ extern u32 GetCollisionDataAtTilePos(u32 tilePos, u32 layer);
*/
extern void SetCollisionData(u32 collisionData, u32 tilePos, u32 layer);
extern u32 GetActTileForTileType(u32 tileType);
typedef struct {
+4 -2
View File
@@ -78,8 +78,10 @@
#if NON_MATCHING
#define ASM_FUNC(path, decl)
#else
#define ASM_FUNC(path, decl) \
NAKED decl { asm(".include " #path); }
#define ASM_FUNC(path, decl) \
NAKED decl { \
asm(".include " #path); \
}
#endif
#if NON_MATCHING
+4 -4
View File
@@ -32,10 +32,10 @@ enum DiggingCaveEntranceType {
typedef struct {
u16 sourceTilePos; /**< Tile position for the entrance in the source room. */
u8 sourceRoom; /**< @see RoomID */
u8 type; /**< @see DiggingCaveEntranceType */
u8 targetArea; /**< @see AreaID */
u8 targetRoom; /**< @see RoomID */
u8 sourceRoom; /**< @see RoomID */
u8 type; /**< @see DiggingCaveEntranceType */
u8 targetArea; /**< @see AreaID */
u8 targetRoom; /**< @see RoomID */
u16 targetTilePos; /**< Tile position for the entrance in the target room. */
} DiggingCaveEntrance;
+2 -2
View File
@@ -6,8 +6,8 @@
typedef struct {
struct Manager base;
u8 field_0x20[0x18];
s16 tilePos; // x
s16 field_0x3a; // y
s16 x; // After loading this stores the tilePos.
s16 y;
} FlameManager;
#endif // FLAMEMANAGER_H
+15 -10
View File
@@ -8,22 +8,26 @@
* @brief The map consists of tiles to create the world.
*
* GBA graphics are made out of tiles with a size of 8px by 8px. We call those tiles *subTiles*.
* Four of those subTiles are combined together to form a bigger 16px by 16px tile (usually called metaTile). We call these *tiles*.
* Four of those subTiles are combined together to form a bigger 16px by 16px tile (usually called metaTile). We call
* these *tiles*.
*
* Each map can be up to 64 * 64 tiles big. The map consists of two layers of tiles gMapTop and gMapBottom.
* To access the map array the tilePos index can be used which goes from 0 to 64 * 64 = 4096.
* Each value in the MapLayer.mapData is a tileIndex which defined which tile of the tileSet should be used.
* The tileSet contains tiles from 0 to 2048. Special tileIndex from 0x4000 to 0x4096 can be used to denote special tiles.
* The tileSet contains tiles from 0 to 2048. Special tileIndex from 0x4000 to 0x4096 can be used to denote special
* tiles.
*
* A tile is created from four subTiles. The subTiles for each tile in the tileSet are stored in MapLayer.subTiles. This is loaded for the current area from gAreaTileSets_*.
* The subTiles can also be flipped or the palette changed. This is stored in bits 0xa to 0xf, see https://www.coranac.com/tonc/text/regbg.htm#sec-map.
* A tile is created from four subTiles. The subTiles for each tile in the tileSet are stored in MapLayer.subTiles. This
* is loaded for the current area from gAreaTileSets_*. The subTiles can also be flipped or the palette changed. This is
* stored in bits 0xa to 0xf, see https://www.coranac.com/tonc/text/regbg.htm#sec-map.
*
* Each tile in the tileSet also has a tileType defined. This is stored in MapLayer.tileTypes and loaded from gAreaTileSetTypes_*.
* The inverse dictionary from tileType to tileIndex is stored in MapLayer.tileIndices.
* Each tile in the tileSet also has a tileType defined. This is stored in MapLayer.tileTypes and loaded from
* gAreaTileSetTypes_*. The inverse dictionary from tileType to tileIndex is stored in MapLayer.tileIndices.
*
* The map also stores the collision for each tile in the tileMap layer in MapLayer.collisionData. By default this is filled from gMapTileTypeToCollisionData based on the tileType of the tiles.
* But it can also be loaded from gRoomCollisionMap_*.
* In MapLayer.actTiles some additional type for each tile is stored which is filled from gMapTileTypeToActTile based on the tileType of the tiles.
* The map also stores the collision for each tile in the tileMap layer in MapLayer.collisionData. By default this is
* filled from gMapTileTypeToCollisionData based on the tileType of the tiles. But it can also be loaded from
* gRoomCollisionMap_*. In MapLayer.actTiles some additional type for each tile is stored which is filled from
* gMapTileTypeToActTile based on the tileType of the tiles.
*/
// Maximum width or height of a map in tiles.
@@ -67,7 +71,8 @@ typedef struct {
*/
/*0x7004*/ u16 subTiles[TILESET_SIZE * 4];
/**
* Some sort of special behavior for tiles? Falling into holes or jumping off walls does not work when this is all zero.
* Some sort of special behavior for tiles? Falling into holes or jumping off walls does not work when this is all
* zero.
* @see ActTile
*/
/*0xb004*/ u8 actTiles[MAX_MAP_SIZE * MAX_MAP_SIZE];
+2 -2
View File
@@ -89,8 +89,8 @@ typedef struct {
u8 area;
u8 room;
u16 unk_02;
u32 enemyBits; /**< Flags that can be set on the tracked rooms. Used e.g. by the door mimic. (TODO probably to start in
the discovered state?)*/
u32 enemyBits; /**< Flags that can be set on the tracked rooms. Used e.g. by the door mimic. (TODO probably to start
in the discovered state?)*/
} RoomMemory;
extern RoomMemory* gCurrentRoomMemory;
+29 -28
View File
@@ -1,7 +1,6 @@
#ifndef TILES_H
#define TILES_H
typedef enum {
TILE_TYPE_0 = 0x0,
TILE_TYPE_1 = 0x1,
@@ -1437,8 +1436,8 @@ typedef enum {
SPECIAL_TILE_32 = 0x4020, // Spring hole (Cane shot hole)
SPECIAL_TILE_33 = 0x4021,
SPECIAL_TILE_34 = 0x4022, // Furniture Center Locked Door/Frozen Element/Octo/O Shaped Ice (ToD) Big Chest
// Closed (ToD) Gust Jar Mushrooms (ToD) Perhaps this is just tiles that change on
// interaction?
// Closed (ToD) Gust Jar Mushrooms (ToD) Perhaps this is just tiles that change on
// interaction?
SPECIAL_TILE_35 = 0x4023, // Object Top
SPECIAL_TILE_36 = 0x4024, // Object Left
SPECIAL_TILE_37 = 0x4025, // Object Right
@@ -1466,7 +1465,7 @@ typedef enum {
SPECIAL_TILE_59 = 0x403b, // Green Bean in Hole
SPECIAL_TILE_60 = 0x403c,
SPECIAL_TILE_61 = 0x403d, // Minish Path Under Stick, Stone over hole in light rooms (ToD), Object Blocking
// Town doors
// Town doors
SPECIAL_TILE_62 = 0x403e, // Grave
SPECIAL_TILE_63 = 0x403f,
SPECIAL_TILE_64 = 0x4040, // Portal Top Left
@@ -1559,26 +1558,28 @@ typedef enum {
} SpecialTile;
typedef enum {
ACT_TILE_0 = 0x0, // TILE_ACT_CUT
ACT_TILE_1 = 0x1, // TILE_ACT_ROCKBREAKER
ACT_TILE_2 = 0x2, // TILE_ACT_BOOMERANG
ACT_TILE_3 = 0x3, // TILE_ACT_BOMB
ACT_TILE_4 = 0x4, // TILE_ACT_ARROW
ACT_TILE_5 = 0x5, // TILE_ACT_GUST
ACT_TILE_6 = 0x6, // TILE_ACT_LIFT
ACT_TILE_7 = 0x7, // TILE_ACT_FIRE
ACT_TILE_8 = 0x8, // TILE_ACT_PLAYER_WALK -> SURFACE_7
ACT_TILE_9 = 0x9, // TILE_ACT_ENEMY_WALK sub_0801FDE4(leever)
ACT_TILE_0 = 0x0, // TILE_ACT_CUT
ACT_TILE_1 = 0x1, // TILE_ACT_ROCKBREAKER
ACT_TILE_2 = 0x2, // TILE_ACT_BOOMERANG
ACT_TILE_3 = 0x3, // TILE_ACT_BOMB
ACT_TILE_4 = 0x4, // TILE_ACT_ARROW
ACT_TILE_5 = 0x5, // TILE_ACT_GUST
ACT_TILE_6 = 0x6, // TILE_ACT_LIFT
ACT_TILE_7 = 0x7, // TILE_ACT_FIRE
ACT_TILE_8 = 0x8, // TILE_ACT_PLAYER_WALK -> SURFACE_7
ACT_TILE_9 = 0x9, // TILE_ACT_ENEMY_WALK sub_0801FDE4(leever)
ACT_TILE_10 = 0xa, // TILE_ACT_PACCI sub_0801FDE4(leever), sub_08025AB8(puffstool)
ACT_TILE_11 = 0xb, // sub_0801FDE4(leever)
ACT_TILE_12 = 0xc, // TILE_ACT_SWORDBEAM sub_0801FDE4(leever)
ACT_TILE_13 = 0xd, // TILE_ACT_DIG -> SURFACE_PIT, sub_08094E30(cutsceneMiscObject), sub_08085B40(lilypadLarge), Pot_Action1,
// sub_080AD040(playerItemHeldObject), UpdatePlayerCollision, sub_0807B434(playerUtils), FX_FALL_DOWN
ACT_TILE_14 = 0xe, // TILE_ACT_MINIGUST -> SURFACE_SLOPE_GNDWATER
ACT_TILE_15 = 0xf, // -> SURFACE_SHALLOW_WATER, SPECIAL_TILE_145
ACT_TILE_13 =
0xd, // TILE_ACT_DIG -> SURFACE_PIT, sub_08094E30(cutsceneMiscObject), sub_08085B40(lilypadLarge), Pot_Action1,
// sub_080AD040(playerItemHeldObject), UpdatePlayerCollision, sub_0807B434(playerUtils), FX_FALL_DOWN
ACT_TILE_14 = 0xe, // TILE_ACT_MINIGUST -> SURFACE_SLOPE_GNDWATER
ACT_TILE_15 = 0xf, // -> SURFACE_SHALLOW_WATER, SPECIAL_TILE_145
ACT_TILE_16 = 0x10, // -> SURFACE_WATER, CheckWaterTile(chuchu), PlayerItemBottle_UseEmptyBottle, SPECIAL_TILE_137 -
// 140, sub_080AD040(playerItemHeldObject), FX_WATER_SPLASH
ACT_TILE_17 = 0x11, // -> SURFACE_14, sub_08085A44(lilypadLarge), sub_080AD040(playerItemHeldObject), FX_WATER_SPLASH
// 140, sub_080AD040(playerItemHeldObject), FX_WATER_SPLASH
ACT_TILE_17 =
0x11, // -> SURFACE_14, sub_08085A44(lilypadLarge), sub_080AD040(playerItemHeldObject), FX_WATER_SPLASH
ACT_TILE_18 = 0x12, // -> SURFACE_ICE, SPECIAL_TILE_117 - 124
ACT_TILE_19 = 0x13, // -> SURFACE_SWAMP, sub_0803163C(rope), sub_080AD040(playerItemHeldObject), FX_GREEN_SPLASH
ACT_TILE_20 = 0x14,
@@ -1586,8 +1587,8 @@ typedef enum {
ACT_TILE_22 = 0x16, // -> SURFACE_DUST
ACT_TILE_23 = 0x17, // -> SURFACE_2D
ACT_TILE_24 = 0x18, // -> SURFACE_16
ACT_TILE_25 = 0x19, // -> SURFACE_HOLE, CrenelBeanSprout_Action1, sub_08097144(objectOnPillar), sub_0808A644(pushableRock),
// sub_080701F8(playerItemPacciCaneProjectile)
ACT_TILE_25 = 0x19, // -> SURFACE_HOLE, CrenelBeanSprout_Action1, sub_08097144(objectOnPillar),
// sub_0808A644(pushableRock), sub_080701F8(playerItemPacciCaneProjectile)
ACT_TILE_26 = 0x1a,
ACT_TILE_27 = 0x1b, // -> SURFACE_BUTTON
ACT_TILE_28 = 0x1c,
@@ -1604,8 +1605,8 @@ typedef enum {
ACT_TILE_39 = 0x27, // -> SURFACE_SLOPE_GNDGND_H
ACT_TILE_40 = 0x28, // -> SURFACE_DOOR_13, SPECIAL_TILE_105, sub_080732D0(player), UpdateDoorTransition
ACT_TILE_41 = 0x29, // -> SURFACE_DOOR, sub_08076DF4(itemGustJar), Minecart_Action3, sub_080896B0(pushableStatue),
// SPECIAL_TILE_128, SPECIAL_TILE_131 - 136, SPECIAL_TILE_141, sub_080724DC(player),
// UpdateDoorTransition
// SPECIAL_TILE_128, SPECIAL_TILE_131 - 136, SPECIAL_TILE_141, sub_080724DC(player),
// UpdateDoorTransition
ACT_TILE_42 = 0x2a, // -> SURFACE_E, sub_080611D4(npc5)
ACT_TILE_43 = 0x2b, // -> SURFACE_D, sub_080611D4(npc5)
ACT_TILE_44 = 0x2c, // -> SURFACE_10, sub_080611D4(npc5)
@@ -1661,9 +1662,9 @@ typedef enum {
ACT_TILE_94 = 0x5e,
ACT_TILE_95 = 0x5f,
ACT_TILE_96 = 0x60,
ACT_TILE_97 = 0x61, // -> SURFACE_1B
ACT_TILE_98 = 0x62, // -> SURFACE_21
ACT_TILE_99 = 0x63, // -> SURFACE_24
ACT_TILE_97 = 0x61, // -> SURFACE_1B
ACT_TILE_98 = 0x62, // -> SURFACE_21
ACT_TILE_99 = 0x63, // -> SURFACE_24
ACT_TILE_100 = 0x64, // Minecart_Action3
ACT_TILE_101 = 0x65, // -> SURFACE_6, Minecart_Action3
ACT_TILE_102 = 0x66, // -> SURFACE_6, Minecart_Action3
@@ -1681,7 +1682,7 @@ typedef enum {
ACT_TILE_114 = 0x72,
ACT_TILE_115 = 0x73,
ACT_TILE_116 = 0x74, // -> SURFACE_EDGE, SPECIAL_TILE_126, SPECIAL_TILE_127, sub_08018E68(playerItemGustBig),
// sub_080AD040(playerItemHeldObject)
// sub_080AD040(playerItemHeldObject)
ACT_TILE_117 = 0x75,
ACT_TILE_240 = 0xf0, // -> SURFACE_HOLE, sub_0802F300(tektite), sub_0808A644(pushableRock), SPECIAL_TILE_32
ACT_TILE_241 = 0xf1, // -> SURFACE_LADDER, sub_0802F300(tektite), SPECIAL_TILE_20, UpdateDoorTransition