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doc surface types
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@@ -282,7 +282,7 @@ static void FurnitureUpdate(FurnitureEntity* this) {
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break;
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case 0x80:
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if (gPlayerEntity.y.HALF.HI < super->y.HALF.HI + 8) {
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if (gPlayerState.field_0x10[2] != 30 && GetTileTypeByEntity(super) == 0x4017) {
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if (gPlayerState.floor_type != SURFACE_LADDER && GetTileTypeByEntity(super) == 0x4017) {
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SetTile(0x4026, this->tile, super->collisionLayer);
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SetTile(0x403D, this->tile - 64, super->collisionLayer);
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SetTile(0x403D, this->tile - 128, super->collisionLayer);
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