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create enemy struct and enemy flags
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@@ -681,7 +681,7 @@ void KinstoneMenu_080A4528(void) {
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entity->subtimer = entity->id;
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entity->id = 0x56;
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} else {
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EnemyInit(entity);
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EnemyInit((Enemy*)entity);
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entity->subtimer = entity->id;
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entity->id = 0x66;
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}
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